IDE jumps

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Crivens

I've only just noticed that sometimes the jumps aren't working at all. I'm not sure exactly when it happened but I upgraded to 9.040 today and I've noticed it all morning. At first I thought it was just jumping to the routine above the one I wanted, but I am getting it go completely wrong now and put me in the middle of a totally random routine! One example I have is two routines away (the one I'm after doesn't even start until at least 20 lines below the bottom of the screen).

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

Ian Price

I've noticed that too. I've found that the IDE doesn't recognise if you add/remove code before the specified function being jumped to - it remembers where the function was, but not where it is now.
I came. I saw. I played.

Dark Schneider

I think the problem is when using functions inside TYPEs.

Ian Price

I don't tend to use functions inside types, so it's not that.
I came. I saw. I played.

Crivens

No, I don't use them either. If I close the project then open it again it is fine so I think it isn't updating when new stuff is added or removed

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

Kitty Hello

I get that sometimes, too. But I can't reproduce it. If you find a way to do so, I'll be fixing it.

Moru

I actually got that yesterday for the first time, never had that problem in GLBasic. But I have seen it in other editors I use. Mostly because the jump-list isn't updated until you press the update button in the IDE so it jumps to the old locations. GLBasic seems to update when you change files so I just started doing a quick flip between the open windows after getting problems.

gigios

I found another condition to this problem.
If a function is collapsed, the jumps list is not updated (you must use the trick to flip between the open windows).