WebOS - merge with .app?

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Kitty Hello

I'm tempted to merge them. Would be much "cleaner".

Ian Price

That's a big "Yes!"
I came. I saw. I played.

Ian Price

#2
Quoteunless a programmer is validating his app on a pc first and then generates the WebOS binary.  In that case, both would share the .app directory.   If you do choose to go this route, please include a 'clean' before compiling for WebOS.
I doubt there are many that are coding for iOS and WebOS, and those that are would know to clean up before compiling for either machine, surely.

And I hate having to constantly save my Media to the .app/webos folder.
I came. I saw. I played.

Ian Price

Quoteonly when stuff is validated on my dev-machine, I cross-compiler for WebOS
Eh?

I generally only dev for one machine at a time, ensuring that I give it my all for that device, but recently I did B'lox! for iOs and WebOs and made two different files, so that I wouldn't get them mixed up - blox_webos and blox_ios. My current game needs lots of changes to the media, so I'm having to constantly change the media folder in both iOS and WebOS versions - to have both versions in one file and let GLB copy the media for me would save a lot of time.
I came. I saw. I played.

Kitty Hello

The problem with "clean" is, that there's also a lot of "info" text files that users might manually change. OSX, WebOS have a lot of additional files.

mentalthink

And if the user can decide about this?¿, how is for put the varible declarations, something like preferences?¿.

it´s only an idea, I don´t know if this is a too much work.

Iván J.