Record video of Game

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ampos

I have seen BDK - Triple Dutch video, I am wondering how did you record the video.

I know I can use many windows program to record screen, but I dont know how to get the "finger-circle". Was drawn on your game or something else?

blackway

Hi Ampos, how are you?
Take a look at this: http://www.techsmith.com/camtasia/

Cheers!

erico

Some screen capture programs has options to highlight the mouse click, I can´t remember names now but I saw it a long time ago.

Another solution would be to post process the video on something like after effects, gimp+gap or jashaka(if it still exists) and compose the circle yourself. It´s more work, but you will have to edit the video one way or the other to make a nice tube propaganda right?

Slydog

You could try Auto Screen Recorder:
http://www.wisdom-soft.com/products/autoscreenrecorder_free.htm

They have a mouse effect option (circle), and it's free for individuals (non-groups).
I've never tried it, so I can't comment further, but the screen shots look promising, with tons of options.
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

ampos

Nah, I know about some programs to record video from computer, but after seeing the "circle" in other videos, I though it was shown by "iphone simulator" on Mac, but as it is in a GLB iphone video, it cant be the simulator.

I will make a video soon of Krakout "alpha" for some pre-release, and perhaps the circle will be cool. Not sure yet.

Slydog

Since it is written in GLBasic, I just assumed it was running on the Windows platform (no iPhone simulation or anything) for the recording, using the mouse to simulate a finger.
Then a different project (similar looking, similar code (or the same code if done properly to detect both platforms)) was compiled for the iPhone distribution.
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

BdR

I developed the game for the most part on Windows XP and always displayed a cursor so I could see where my mouse cursor was so I knew what was doing. When compiling for the iphone I disabled that lineof code and not show a cursor. btw I used this function to draw a circle -> http://www.glbasic.com/forum/index.php?topic=4498.msg33674#msg33674

I recorded parts of the game with CamStudio and then edited it all together with Windows Movie Maker. CamStudio is a freeware program to do a screencapture as movie file, which I set to record a certain portion of the screen and then run the game in windowed mode. btw I made several relatively short movies (each puzzle was a new movie) because when I did one long movie and then use a lot of "split clips" and cutting and rearranging in movie maker, the audio went out of sync (for some unknown reason). Also, you could let CamStudio display a circle cursor but that didn't work for me because the windows mouse cursor doesn't seem to move in the same way and on the same position as the cursor within an opengl graphics screen.
http://camstudio.org/

@ampos: I also recommend that you try to put in some sort of cracked-detection (anything, even a nag screen, is better than nothing) because my game was cracked and distibuted as an illegal copy the day after it was released.