GLBasic Competition: Board games

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FutureCow

You did read that it was extended by a month didn't you?

Leginus

No I must have missed that :nw:. Whohoo!!!
Well ok then, if my laptop is fixed in time (which it should be)
then I am back in the competition.

Thanks for letting me know that I had missed the post  :booze:

ynbniar

Aaaargh  :O

Less than 4 weeks to go and this is all I have  ;)



FutureCow

#93
*laugh* For some reason I read your menu option as "Human Defectiveness" which puts the game in an entirely different light!  :D

I've got my 1 player game pretty much done (it just needs some work to make it a bit prettier). My menus are done (again, needs some work on how they look). My 2 player mode is causing me some grief at the moment (getting all the network communications properly sorted is a nightmare to make sure the game doesn't get stuck waiting on a given network message when the other side is in a different state) - but as it's now about the fourth rewrite of the network section, I hope it's getting close(ish) to done.

No idea what I'm going to do for sounds and music (if anything!)  - they're relegated to the "I'll think about filling them in when everything else is done".
All in all, it's coming along well, but due to things like my 2 1/2 year old pouring water into my keyboard I'd have no hope of finishing without the few week extension!

Albert

#94
Hi!
We formed a team to create a board game for the competition.
The original game is Drakon http://www.boardgamegeek.com/boardgame/23107/drakon-3rd-edition

I'm the programmer in the team and I have a question:
* Can I use network commands? Rules says: "Network games are allowed." and I see the commands are working in my DEMO version of glBasic. So if I use them and I include my source in the zip then our game will be recompiled with Premium SDK, to enable higher resolutions and network and 3D? Then I suppose that the game should be ready too to higher resolution (than 640x480 in DEMO).

We have a concept art to share

FutureCow

Kitty Hello will need to give a definitive answer, but this is how it appears to me.
According to the website it appears the demo version supports everything the full version does, but with a 5 minute time limit. Based on that, you would be able to submit a complete working version of your game (3D, network, high resolution graphics etc) - but with a 5 minute time limit.
If you are limited in any way by the demo though (eg. if the networking commands don't work, or if it only lets you use the lower resolutions etc) then submit your source code and from what is written in rule 9 of the competition, your project will be compiled for you with with the full version of GLBasic.

My suggestion (as I'm not 100% sure what you can / can't do with the demo version) : only submit what you can test with the demo. If the demo only supports 640x480 resolution for example, I wouldn't suggest adding game support for 1024x768 as you won't be able to test it for bugs before you submit it.

It looks like an interesting game and your artwork looks great! I'm looking forward to playing it. Good luck!!!

Kitty Hello

I'd do the same. Go for 640x480 mode and include the source. Or ask someone to compile you a non-demo when you are done, so you can check that everything really works.

Leginus

still my laptop is in the repair shop.  I can see my competition entry just fading into nothing.  I would have posted a screen shot of where i got to, but i cant as i have no laptop!!   :rant:

ynbniar

Yikes...nasty bug...my playing pieces occasionally decide to move to location infinity  :o

My game board is big, but not that big... O_O

Hatonastick

To infinity, and beyond!  =D

FutureCow


Albert

#101
I've some issues, compiling for GP2X and WINCE.
PDA:
game froze if I use POLYVECTOR
It doesn't play the mp3 (Win32 and GP2X do)
MP3
GP2X:
The screen and the DEMO watermark are blinking if I use HIBERNATE.
ALPHAMODE > 0 very slow on GP2X. This is normal? It's ok for PDA I think, but for GP2X... And I saw how the GP2X is drawing out all the elements slowly then swaps the buffer and drawing again.
game froze when I want to end (With the Basic command END).


Moru

There was an update to GLBasic a few minutes ago, did you download that one? GLBasic IDE, Version: 7.248

Albert

Now tried, all the above problems are exits in the new build too

Albert

NOW with the new build PDA frozes at startup (before drawing anything to the screen, I got only a Black screen).