Blender + ODE 3D

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quick2code

I think GlBasic needs a guaranteed physics engine. I know Newton was attempted but with the IPhone option, wouldn't something like ODE be a better option, and is it even possible?

Also, GlBasic can import Blender files, but I was wondering if it will ever get to a point where the import can recognize Emptys' and Curves. I imagine using Blender as THE level editor for my game. I place an Empty where doors turn and of course, Curves can aid in paths for characters and cameras.

With the new particle system on the way, all that's needed is a stable GUI(DDGUI?) + possible scripting extension, and hopefully get the 3D up to or beyond the Blitz3D level. Thanks.

Hatonastick

#1
Well other than better Blender support, the rest of what you have listed could be done by you (or others here) through the use of libraries although it would be a fair amount of work.

Gernot does respond and fix bugs (as well as add extra features) extremely rapidly and often, but he is still just one guy who has a real job so don't expect any of what you have listed to suddenly appear in GLB any time soon (as it would be a freaking ton of work, especially from the cross-compiler point of view) -- unless the other forumites have done or are working on adding such functionality. :)

Sorry if I sound harsh, but your post comes across as demanding even if it wasn't meant to be as such.  Or maybe it's just because I'm currently very grumpy.  :)

Kitty Hello

There's the TclTk Scripting language that provides cross platform GUI components, as well as DDgui, which is quite mature now.
I have to think of a better way to create user defined widgets, though.

There's a project that portet Box2D to GLBasic, which is cross platform then. I'll have to search, but it's 2D only.

I also have an idea how to quickly implement external files without INLINE wrappers so you can access cpp files without knowing of C++.

quick2code

     I've been here a long time. My post wasn't meant to be demanding. I've been in a forum where someone asked how to throw a grenade and the answer was use a physics engine. Maybe I should just buckle down and make a small something or other customized for my game.

     The CPP file access sounds like a simple import line would allow me to use any C++ based LIB. That's very interesting. Thanks for the time and info Gernot.

Hatonastick

Yeah I know you've been here a while.  I'm just not myself today and I apologise if I came off as harsh.  I should have left the reply to Gernot as it's none of my business and I wasn't adding anything useful to the conversation anyway.

Hemlos

Quote from: quick2code on 2009-Aug-04

With the new particle system on the way, all that's needed is a stable GUI(DDGUI?) + possible scripting extension, and hopefully get the 3D up to or beyond the Blitz3D level. Thanks.

Im glad to know there are expectations and high interests in my system, however....
I dont guarantee the 2d, nor 3d particle systems, to work on an iphone.
I will depend on real feedback from people testing my system on an iphone, if theres any hope for it, to work on one.

The 2d particle system is 99.999% ready for beta testing, i need to have one issue ironed out first.
And, as far as the 3d side of it goes( due to its extreme sophistication ) , the projected time of completion of the 3d API BETA, is something like a month+ from now.

Assuming Gernot has a little bit of time( i dont want to take away his family time ), I will pick his brain( its big, and abused ) apart, to work out all the internal issues dealing platforms other than win32.

-Keeping fingers crossed for iphone - Hemlos
Bing ChatGpt is pretty smart :O