Those making 3d games here..

Previous topic - Next topic

niksha

Has anyone imported a model with baked textures into GLB so far? If yes, how exactly did you export the model?

Since baked textures from max don't work in 3ds format, I am still looking for a way to do this if possible.

bigsofty

I seem to remember a 3D demo of a Quake 4 model that used a nice baked texture? Anyone?
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

niksha

Quote from: bigsoftyI seem to remember a 3D demo of a Quake 4 model that used a nice baked texture? Anyone?
Well, tbh I just want to know how to get baked textures (multi/sub material actually) working with .3ds format from 3dsMax (2008) itself. The format is old and doesn't support a lot of features (materials ie.) according to what I have read here and there. Anyways, still haven't got a single model with baked textures working in GLB.

I am interested in GLB primarily because of 3d features and had to go back to pre-rendered sprites for my game using another engine. If anyone figures out or knows how to, please do post.