Latest build - no mouse pointer

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AndyH

Hi Gernot

Can confirm the latest build does co-exist with MinGW finally.  Thanks for that.

The mouse pointer is lost now though, where as it wasn't before.  If I put this command at the top of the game it pops back on again.

SYSTEMPOINTER TRUE


Oh and thanks for including the QSIN/QCOS - look like they work fine (tested in Windows) with no noticeable difference!

bigsofty

Hopefully  WINCE and GPX should get a little quicker...
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Kitty Hello

The systempointer usually is there if you don't have any mouse commands at all. If, however, you youe any mouse command, the pointer should be hided.
Thus, if you want to see it, a SYSTEMPOINTER TRUE is required.

AndyH

The mouse has dissappeared all together.  Since I started using GLB at the start of January the mouse pointer has always been there, I had to hide it myself.  So the behaviour has changed.  It's more noticable when you open a window rather than full screen - you can't click on anything else in Windows.

Moru

I was about to say that I still have mousepointer but after doublechecking it seems it is first gone (in window mode without any mouse commands) but if you move it outside the window and back again, then I have a mousepointer.

AndyH

What version of Windows have you got?  I'm on Vista, but the pointer does not seem to be reappearing when you move the mouse outside of the GLB game window for me.

Moru


Kitty Hello

There is some issue with that stupid pointer, I know.
I'll just call SYSTEMPOINTER internally if that's OK, then. Next version, maybe ;)

AndyH

Thx :) - all is OK when it's shown.  I can put the code in to do that for each project, but guess it would make sense to have to hide the mouse pointer via code at the start of a game rather than to show it.