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Messages - veketor

#1
Any news about raspberry pi, pi 2 and glbasic??
#2
Thanks for this great piece of code spacefractal.
#3
Voted :)
#4
Este es uno de los desarrollos más bestias que he visto en Glbasic. MentalThink, ¿cuánto falta para ver alguna demo?.
El sistema de control está pensado para pantallas táctiles, ¿Qué cacharro hará falta para moverlo decentemente?, supongo que bastante ya que hay cantidad de sprites en pantalla.
Mucho ánimo con Black Sun y enhorabuena.

This is one of the more impressive development that I have see in Glbasic, how much advance is it? When do you think that will be a demo?
I think based on the videos that the development is for mobile devices, what machine will be need to run the game?
Congratulations mentalthink.

:nw: :nw:
#6
thanks a lot for that great work, all this makes glbasic a lot better  =D
#7
Hi Ian:
You only need to send the GLBasic-debug.apk (distribute/android/bin/GLBasic-debug.apk.), the *apk are like zipped folders that contains the media-folder among other things.
To install the apk in the android device, the key is that the phone/tablet/.. has activated accept apps from  uknown sources , I think it's located in settings> apps> unknown sources.
I've ever sent an email with the *. apk as an attachment, then downloaded in the phone, and install.
Also you can transfer it to the phone via usb and with a file manager on the phone (esfileexplorer for example), search and install the application.

Hope that helped.
#8
Es un trabajo increible :nw:
¿En qué plataformas vas a publicarlo?, ¿solo movil?. ¿Versión PC/Mac?, supongo que será mucho curro, pero no lo descartes, que jugar con controles tactiles ...
#9
Esto tiene una pinta tremenda  :booze:
#10
I dont see anything, only a black screen. I have only try simple examples (GLBASIC/Samples folder) to test the speed of the raspberry with glbasic, some files that I have try are:

- Samples\Basics\atan.gbap --> no media conten, only uses drawline and screen test output.
- Samples\Media\SprColl.gbap --> uses media contents.
- Samples\Network\NetGetWeb\NetGetWeb.gbap --> like the others, do not show nothing on screen, but the network work, because download an html file.  :booze:
- Samples\Media\Playmusic.gbap --> black screen, but music sound  works great :good:
- Samples\3D\ObjectCreation\ObjectCreation.gbap --> goes to black screen, but automaticly close and output an error: GLB Error: 9 in console.

I have try to run all compiled files with and without x from LXTerminal without succes.
Maybe I do something wrong???

All the files work great in windows, and in the raspberry seems to work ok mouse and keyboard input, network and sound. The raspberry os is raspbian, updated to the last version.

When I compile in glbasic, is indiferent the output resolution and the fullscreen flag (Project Options in Raspberry_Pi mode), the compiled code always run in fullscreen. Maybe I have something wrong with my raspberry-os?? My raspberry is a old model-b (256 mb).

Thanks in advance and a happy christmas to all the forum members.
#11
Kitty Hello thanks for your interest. I dont understand what you mean with "Is Pi Running?" (sorry, for my bad english).
I´m using raspbian hard-float, maybe i have to use a soft-float version???

Thanks again.
#12
Hello Mr.Tatoad and thanks to try to help me. I have installed SDL (I had compiled some c code using this lib on this raspberry), but I´m unable to run glbasic compiled software  :'(.
The output log is:
Code (glbasic) Select
timer
rbow
rbow init
VSync unsupported on old SDL versions (before 1.2.10).sdl init video RaspberryPi
pi goes fullscreen 1920x1080
NativeEGLInfo = 1920x1080
800x480 sdl
get accurate timer - 1st call
flip - 1st call
BGRA ext supported
Texture size limit: 2048
init fbo
2D VP
OGRB init [OK]
Cptn
Network
Input
Window mode
Create DXin
sdl_grab
reptr
getexe
cd
exepath=curdir= /home/pi/Desktop/0000/atan.app
shoeboxing...
init gettimer
clear screen
flip
glGetError 0x501
...


The last line make me suspect that the error is related to opengl es.

The goog things: sound and network comands seems to work.

Thanks again
#13
Has anyone tried to run something compiled with GLBasic v11 in a raspberry?
All that  I've tried does not show anything on the screen (black screen in full screen mode).
Console output displays problems with sdl 1.2 and vsync.
I have used raspbian, could be a dependency problem?
Note: the user that run the app belongs to video group.
#14
No niego que no te quede curro, pero lo que tienes hecho, tiene una pinta excelente.

Ánimo con ello  :good:
#15
Mi más sincera enhorabuena, tiene una pinta excelente.
Tengo ganas de verlo en movimiento. :nw: