haha thanks, gotta have hoodies though

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Show posts MenuQuote from: Wampus on 2012-May-28Quote from: skn3 on 2012-May-28
I have been pondering it and people seem to be suggesting it more and more. How would you feel if it only had the texture packing and animation bits in the demo? (eg none of the more advanced things such as the level editor and boned animation). Would that still be an effective demo?
Yes! That would be an effective demo. Texture packing and basic animation is already enough for Objecty to have a market niche as a complete version 1.0 application, imo. It doesn't matter that other features, fantastic as they are, won't be available yet. It surely wouldn't hurt to let people have a play, that's for sure. You'll probably find there will be some who want to pay for an alpha version as it is.
Quote from: spicypixel on 2012-May-25
Love the tiles :-) Oooh they're mine
Quote from: Wampus on 2012-May-27
Mighty fine ideas there.
Are you going to make an early form of Objecty available for download? Even if its still very much alpha it would generate interest.
Quote from: Wampus on 2012-May-01Quote from: skn3 on 2012-May-01
cooli am very surprised that no one has released something like that up until now! I just hope that there is enough space for two competing projects as I am currently filming a video to start an indiegogo campaign!
Oh yeah, do that. If you weren't already planning to do so, get a list of the game development groups in Canada and send them a press statement about Objecty once its up on Indiegogo. Indiegogo might be on a smaller scale than Kickstarter but Canada has a lot of game developers. Do it soon too, because you might see more competition spring up in time! Suddenly it seems crazy that tools like Objecty have only been available in-house before now.
Looks like there are considerable differences between your app and Spriter, so there should be space in the market. For example, to support Spriter in its current format I'm looking at having to include my own code for packing textures for speed since it saves every anim part as a separate png file. Your app takes care of that sort of thing already.
I'll have to wait to see what Objecty does but I'm guessing it will be better suited for quicker development cycles.
Quote from: Wampus on 2012-Apr-30
I want to and I need to. Its giving something back, etc. Also, my game artist kept pointing out animation tweening in games and asking if she could use similar techniques. By the time we're working on our next game that will be possible.
Quote from: Kitty Hello on 2012-May-01
Doesn't "getting boned" mean something else?
Quote from: Wampus on 2012-Apr-27
Excellent. I like the option of edge bleeding applied to individual images or all at once. Very useful.
Feel free to email me about anything related to this. Next week I happen to be putting together some basic Spriter support in GLBasic. Much of the math and methods involved will be similar to supporting Objecty animation so I should be in a good position to get something working once you're ready to release.
Quote from: Wampus on 2012-Apr-26
Stirling work. I use Texture Packer and have been following the progress of Spriter. Your software appears to do much of the work that both these tools do combined into one package.
I have a couple of questions:-
1) Is there or will there be an 'extrude' option for the edges of sprites to be spread out beyond their normal borders? This is important for creating sprite sheets that can tile seamlessly while scaling and moving.
2) Is there GLBasic specific code for support of the sprite sheets and animation yet? If not, will you need some assistance with that?
function export(atlas)
--DebugLog("spaces = "..settings.class_names.spaces)
-- get some properties
atlasId = atlas:Attribute("id")
atlasSheets = atlas:Attribute("atlas_sheets_total")
atlasWidth = atlas:Attribute("width")
atlasHeight = atlas:Attribute("height")
atlasPath = atlas:Attribute("atlas_output_data_file")
-- create the file for writting
file = CreateFile(atlasPath)
htmlFile = CreateFile(ChangePathExtension(atlasPath,"html"))
-- css header
file:WriteLine("/* Atlas '"..atlasId.."' exported by Objecty - www.skn3.com */")
-- html header
htmlFile:WriteLine("<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Strict//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd\">\n<html xmlns=\"http://www.w3.org/1999/xhtml\" lang=\"en\" xml:lang=\"en\" dir=\"ltr\">\n\t<head>\n\t\t<link type=\"text/css\" rel=\"stylesheet\" media=\"screen\" href=\""..FileName(atlasPath).."\" />\n\t</head>\n\t<body>\n")
-- loop through each page of the atlas
for sheetIndex = 0,atlasSheets-1,1 do
-- get filename for the image
if atlasSheets > 1 then
-- multiple sheets
imagePath = ChangePathExtension(PostfixPath(atlasPath,"_"..sheetIndex),"png")
else
-- single sheet
imagePath = ChangePathExtension(atlasPath,"png")
end
-- create the image for this sheet
image = CreateImage(atlasWidth,atlasHeight)
-- write comment header
if atlasSheets > 1 then
file:WriteLine("/* Atlas '"..atlasId.."' sheet "..sheetIndex.." */")
end
-- loop through all atlas items
for atlasItem in atlas:Children() do
if atlasSheets == 1 or atlasItem:Attribute("atlas_item_sheet_index") == sheetIndex then
-- paste image
image:Paste(atlasItem:Attribute("image"),atlasItem:Attribute("x"),atlasItem:Attribute("y"))
-- make id
atlasItemId = atlasId.."_"..ValidId(atlasItem:Attribute("id"))
-- add to file
file:WriteLine("."..atlasItemId.." { \n\tbackground: url('"..imagePath.."') no-repeat -"..atlasItem:Attribute("x").."px -"..atlasItem:Attribute("y").."px;\n\twidth: "..atlasItem:Attribute("width").."px;\n\theight: "..atlasItem:Attribute("height").."px;\n }")
-- add to html
htmlFile:WriteLine("\t\t<div class=\""..atlasItemId.."\"></div>")
end
end
-- write end of sheet
file:WriteLine("")
-- save the image for this sheet
image:Save(imagePath)
image:Close()
end
-- html footer
htmlFile:WriteLine("\t</body>\n</html>")
-- close the output file
file:Close()
htmlFile:Close()
end
Quote from: spicypixel on 2011-Sep-28Quote from: skn3 on 2011-Sep-28
Awesome I will definitely look out for it. Do you have any screenshots or anything?
I can do better than that you can try out the Beta if you wish
Download PlebZ BETA v0.9
Password for the Beta is "uberninja". Hope I don't take your thread off topic :-/
Quote from: spicypixel on 2011-Sep-27Quote from: skn3 on 2011-Sep-26
Hey Zero.. or ..Spicey, yes I do remember you, how are you doing? Are you a GLBasic person these days then?
Yeh I made the transition a while back and have been loving building stuff for the iOSI noticed the deli game on your website, good to see it's still living strong. I'm just about to release a new iPhone game called PlebZ, look out for it