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Messages - Cybermonkey

#2
Sorry, I am the new one, and I tend to disagree ... I did several SDL based programs on Linux with 64 bit using SDL, SDL_ttf, SDL_image, SDL_mixer and even SDL_gfx and never had any problems. Of course OpenGL render context works, too.
So, yes, I am the new one but I watched closely the progress of GLBasic over the years and of course it is impressive but a lot of Linux users wait for 64 bit support. (It's rather usual to have > 4GB memory nowadays). Anyway, I am looking forward to use GLBasic for some (Windows  ;)) game projects.
BTW, is that captcha always active if I want to post?