Author Topic: New Mac IDE  (Read 11108 times)

Offline marovada

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New Mac IDE
« on: 2013-May-04 »
I've been working on a new Mac IDE.  It's not yet for release.

More info (including video) here http://marovada.com/2013/05/04/mac-editor-for-glbasic/

Download
https://www.dropbox.com/s/va4u6q3nxk854u6/GLBasicMacIDE.zip

Place both GLBasicEditor.app and GPC.app into your applications folder and launch GLBasicEditor.app.

Don't launch GPC.app - the editor will launch it automatically when it's time to precompile.

Compiles for iPhone and Mac.  iPhone compile automatically launches Xcode ready to build your app.
« Last Edit: 2013-Aug-06 by marovada »

Offline mentalthink

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Re: New Mac IDE
« Reply #1 on: 2013-May-04 »
 :noggin: Simply Thanks... I read a bit, I thinked you are new in the forum I look you are here from 2005, only I can say you thanks... I read the compilers runs under wine, but if Gcc compiler don't works fine in Mac osx , I can give any more...

From my part thanks a lot, use directly under mac osx it's a very very comfortable, I'm using paralells, but I think this it's another inflexion point in GLBasic.

Regards,
marovada.

Offline Marmor

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Re: New Mac IDE
« Reply #2 on: 2013-May-04 »
looks good. cant wait because hiro startet a mac ide also but its never released.
and what is tapbasic ?
your own basic language ?
written in ?

Offline marovada

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Re: New Mac IDE
« Reply #3 on: 2013-May-04 »
:noggin: Simply Thanks... I read a bit, I thinked you are new in the forum I look you are here from 2005, only I can say you thanks... I read the compilers runs under wine, but if Gcc compiler don't works fine in Mac osx , I can give any more...

From my part thanks a lot, use directly under mac osx it's a very very comfortable, I'm using paralells, but I think this it's another inflexion point in GLBasic.

Regards,
marovada.

Hi mentalthink.  I've been a lurker only posting on and off, which is why you haven't noticed me much  =D

GCC works fine with Mac.  The precompiler gpc (built by Gernot) doesn't work with mac.  See: http://www.glbasic.com/forum/index.php?topic=8821.0

Offline marovada

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Re: New Mac IDE
« Reply #4 on: 2013-May-04 »
looks good. cant wait because hiro startet a mac ide also but its never released.
and what is tapbasic ?
your own basic language ?
written in ?

Hi Marmor.  TapBASIC is a programmable calculator I wrote for the iPhone.  It's my own dialect of BASIC written in c and objective-c.

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Re: New Mac IDE
« Reply #5 on: 2013-May-04 »
There were a few UK Mac magazines that were going to review Hiro's one (if he had finished it) - so if you can get yours up and running it might be worth contacting them.

Offline marovada

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Re: New Mac IDE
« Reply #6 on: 2013-May-04 »
There were a few UK Mac magazines that were going to review Hiro's one (if he had finished it) - so if you can get yours up and running it might be worth contacting them.

Thanks.  If I get it up to scratch it's definitely worth looking into.  I'd have to find out which ones, but presumably there are not that many.

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Re: New Mac IDE
« Reply #7 on: 2013-May-04 »
If I remember rightly (don't have the original emails), it was MacFormat.

Offline bigsofty

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Re: New Mac IDE
« Reply #8 on: 2013-May-04 »
It looks really impressive, I hope the preprocessor quibbles can be worked out by Gernot.
Cheers,

Ian.

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Offline spacefractal

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Re: New Mac IDE
« Reply #9 on: 2013-May-04 »
looks awesome and im pretty sure its a very big help for Gernot, so he only need to precompile to work on mac, and not the ide its self.

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Offline hardyx

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Re: New Mac IDE
« Reply #10 on: 2013-May-05 »
Good news. I hope Gernot can solve the compiling error with GPC Mac version.

Offline aroldo

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Re: New Mac IDE
« Reply #11 on: 2013-May-23 »
Very nice! :nw:
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Offline marovada

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Re: New Mac IDE
« Reply #12 on: 2013-Jun-08 »
Hi everyone,

You can download an alpha version of the Mac editor here (new version):

https://www.dropbox.com/s/va4u6q3nxk854u6/GLBasicMacIDE.zip

Instructions

1. Install xcode

2. Unzip and put GLBasicEditor.app and GPC.app into your applications folder

2. Install wine following the instructions here: http://www.davidbaumgold.com/tutorials/wine-mac/

If you're running Lion or Mountain Lion you may have to install Xcode tools first (Xcode tools are not installed by default when you install Xcode)

3. Install GLBasic using wine.  This is required for the IDE to run GPC.exe (the GLBasic windows precompiler).  Mac precompiler isn't working yet.


4. Run the Mac IDE

5. The IDE assumes that all project files are in the same folder

6. You must put glblicence.inc into each project folder

7. Images and sounds need to be in a /Media folder in the project folder.  The IDE doesn't search for /*.app/Media because the .app extension is too confusing on a Mac as it usually means an app bundle, not an app folder.

As it is an early version, please use at your own risk.
« Last Edit: 2013-Aug-05 by marovada »

Offline marovada

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Re: New Mac IDE
« Reply #13 on: 2013-Aug-05 »
New version. Easy to install. No need for WINE.  Compiles for iPhone and Mac. See first post for details.

Can someone test it and let me know what you think?
« Last Edit: 2013-Aug-05 by marovada »

Offline bigsofty

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Re: New Mac IDE
« Reply #14 on: 2013-Aug-05 »
Thanks Marovada, I'll give it a go tonight when I get back!  :good:

BTW how did you manage to get around your problems and avoid WINE?
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)