Author Topic: [iPhone] OpenFeint  (Read 51866 times)

Offline Ozden79

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Re: [iPhone] OpenFeint
« Reply #75 on: 2010-Mar-02 »
I'm using the lib in xcode and wrapper in the first post of this thread with v2.4.3 OpenFeint. Is there any newer version?

Offline Ozden79

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Re: [iPhone] OpenFeint
« Reply #76 on: 2010-Mar-02 »
I seriously think I got the wrong version as if I don't open the openfeint dashboard, everything seems to run fine, could somebody, please, point me to the latest and correct files  :nw:

Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #77 on: 2010-Mar-03 »
in first post there are the latest files, the bug with slowmo(w) after opening the dashboard is gone after the last release.

@kittie: did you released glbasic update with thread lib???

please Ozden wait for kitties answer i think u use your own xcode project so the latest update of my OF wrapper is obsolet.


thanks and sorry for the problems

edit:// thread release is live - please update glbasic to 7.285
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Offline Kitty Hello

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Re: [iPhone] OpenFeint
« Reply #78 on: 2010-Mar-03 »
The thread fix is out as a live update since... 4 hours or so ;)

Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #79 on: 2010-Mar-03 »
there is your bug ozden. You used your own xcode project and added openfeint manualy - so the thread lib was not in!

update glbasic and your slowmo(w) is gone.
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Offline Ozden79

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Re: [iPhone] OpenFeint
« Reply #80 on: 2010-Mar-03 »
I've now did manually update to the latest version. (bad side of putting the computer to sleep and continuing later :))

In xcode side, I only add the "liblibOpenFeint.a" that I got from the xcode project in the first thread of this project, is that ok or does it need to be updated as well?

Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #81 on: 2010-Mar-03 »
Hi there,

I have just update to version 7.285. While updating my XCode project was the one i downloaded in the first post (which include OF support).

Now, i am a bit confuse; maybe I have to update using XCode project by default? And if so, What need to do to use OF?

Update: I have noticed 2 new bmps that are copied on XCode folder when build from GLBasic.
They are achiv.bmp, choose.bmp, what new graphics are used for?

Thanks in advance, fjsantos.
« Last Edit: 2010-Mar-03 by fjsantosb »
Francisco Santos Belmonte founder of Tip Tap Games.
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Offline Ozden79

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Re: [iPhone] OpenFeint
« Reply #82 on: 2010-Mar-03 »
There is no need for additional change as far as I see. I recompiled my projects and everything seem to run fine on IPod now...

Thanks again...

Edit : Apart a small glitch, when the openfeint dashboard opens, the music stops and after returning back, it takes 5-10 seconds to resume the music, which I can live for now...
« Last Edit: 2010-Mar-03 by Ozden79 »

Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #83 on: 2010-Mar-03 »
Hi Özden,

The music problem is normal (well, it was present on the last version too).
What about the glitch?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
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iPhone News & Sales: www.gamesappetizer.com

Offline Ozden79

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Re: [iPhone] OpenFeint
« Reply #84 on: 2010-Mar-03 »
Francisco,

About the unresponsiveness, it seems to be fixed and I immediately updated my game with this new version... =D

Özden

Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #85 on: 2010-Mar-03 »
ähm öhm the bmp´s ... delete it in Program Files/GLBasic/Compiler/platform/iPhone/XCode/Glbasic/Media
My sample graphics for porting libs.

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Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #86 on: 2010-Mar-03 »
Hi Özden,

Then it's Fixed now, great!

Trucidare, no problem, deleted :)

Btw: I updated to OF 2.4.4

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
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Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #87 on: 2010-Mar-03 »
yep simply put the new Openfeint folder to project and then its updated
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Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #88 on: 2010-Mar-03 »
Hi trucidare,

It's exactly i did!

I would like to notify that i have noticed an overall speed up on my app, what it's great!

Thanks for sharing your work!

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #89 on: 2010-Mar-29 »
Hi there,

From last update of GLBasic, OpenFeint project doesn't work anymore. I think is anything related to change of 'main.mm' to 'main.m'.

Please, anyone can help?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com