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Messages - codegit

Pages: 1 2 3 [4] 5 6 ... 17
46
Announcements / Re: Functions in Types?
« on: 2010-May-02 »
Cool............tks  8)

47
IDE/Syntax / Re: iPhone Console Version
« on: 2010-Apr-30 »
Yes definitely interested. I will send PM.  :good:

48
GLBasic - en / Re: Registration?
« on: 2010-Apr-30 »
Welcome to GLBASIC, you wont be sorry.  8)

49
IDE/Syntax / Re: iPhone Console Version
« on: 2010-Apr-30 »
Gernot, thanks. I think that being able to use iXors3d from GLBASIC is a big plus.  =D

50
IDE/Syntax / Re: iPhone Console Version
« on: 2010-Apr-26 »
If this is the 3d lib I think it is, then this will be fantastic add on for GLBASIC.  8)

51
I agree, one of the reasons I stay away from the Blitz forums is that its mostly people shouting at each other. The GLBASIC forums dont have this type of degenerate person, it would be HORRIBLE if we started having these problems. Please moderators stop this from happening.  :'(

53
Beta Tests / Re: Gem Rain
« on: 2010-Apr-12 »
Nice!  :good:

54
Off Topic / Re: Old Blitz Basic User
« on: 2010-Apr-12 »
I come from the blitz world as well.  GLBASIC is definitely going to be one of the best choices for game development in the future.  :good:

...my two cents.

55
Unfortunately to make money from the apple store you need to have all marketing avenues available. In App purchase is just another marketing tool, but it definitely has its place in an overall marketing strategy.  :) With all the 3rd party add ons (mostly Trucidare and Gernot) being added to GLBASIC, it is fast becoming a very serious development tool for the iPhone.  8)

56
In app purchase is most probably the best way to make money as you can give the game away for free (which usually leads to a lot more downloads than a paid app).

57
Trucidare iz da man  8)

58
Well done!  :good:  It was only a matter of time until a GLBASIC game made it to the top 100 in the apple app store.  =D I actually saw this game go to number 3 on the USA store, this is a great achievement.  8)

I have one question for Ozden, How did you market your game to get such a LARGE response?

59
Off Topic / Re: Real 3D depth!!! I want it!!!
« on: 2010-Mar-27 »
You can already do this on the iphone. basically you check the tilt(orientation movement) and then match the screen show the view as it will be seen from this angle/orientation. Check out a game called Diorama on the iphone.

Check this link  http://www.youtube.com/watch?v=cxZeR3vLFt0


60
Inline / 3rd party / Re: Box2d - 2D physics
« on: 2010-Mar-23 »
Important additions. Thanks.  :good:

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