Author Topic: ILI-Blocks - Breakout Clone / alpha version (UPDATED)  (Read 11792 times)

Offline Falstaff

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Re: ILI-Blocks - Breakout Clone / alpha version
« Reply #15 on: 2012-Oct-29 »
Only have a min to run through it once but just wanted to quickly say, great job! You clearly have some experience with programming or game development in other languages, or you are some sort of genius. Either way it looks and plays great!

Offline D2O

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Re: ILI-Blocks - Breakout Clone / alpha version
« Reply #16 on: 2012-Oct-29 »
Nice  :good:

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Offline Poetronic

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Re: ILI-Blocks - Breakout Clone / alpha version
« Reply #17 on: 2012-Oct-29 »
@Wampus: Wasn't me!

@D2O: Thanks a lot for posting tis short clip! The game gets a lot more interesting in the higher levels, though. 8)

@Falstaff: I tried programming a breakout clone and a simple asteroids game like ten years ago with a 2D-C++ engine of some sort (can't remember the name). Sad to say I never finished either of them. Not even close. I also did some BASIC programming on my C64 (well, that was about a bazillion years ago, and surely light years away from the possibilities GLBasic has to offer nowadays) and later I experimented a bit with the BlitzMax Demo. I also have a lot of experience playing computer games! Perhaps that doesn't really make me a genius, but I am surely not going to deny it now that you brought it up. :D
« Last Edit: 2012-Oct-29 by Poetronic »
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline siatek

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Re: ILI-Blocks - Breakout Clone / alpha version
« Reply #18 on: 2012-Oct-29 »
Very good job i like it a lot !!!
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Offline Poetronic

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Re: ILI-Blocks - Breakout Clone / alpha version
« Reply #19 on: 2012-Oct-29 »
Thanks siatek, glad you like it! :)
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline Poetronic

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Re: ILI-Blocks - Breakout Clone / alpha version
« Reply #20 on: 2012-Oct-30 »
Hey kevin, thank you for your comment! :)

Quote
"One area I thought could use enhancement and relates to all games of this category is the reducing up of game play when are only a few flooring remaining."

Wampus already came up with this problem, and I think I found a satisfying solution that I'm gonna add to the next update: the idea is that when there are only like 5-10 blocks left the player will get the options to a) go to the next level losing all his bonus points or b) keep playing as long as he has destroyed all blocks with an additional bonus and score*100 per block. This way you can either keep playing for the hiscore or just play to complete the game faster. Only thing is I'm still not sure how to let the user decide. Three quick left clicks in a row? Space bar? Right mouse button (only when missiles are not active)? What do you think?

« Last Edit: 2012-Oct-30 by Poetronic »
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline Poetronic

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Re: ILI-Blocks - Breakout Clone / alpha version
« Reply #21 on: 2012-Oct-31 »
Just uploaded a new version that allows you to skip levels as soon as there are only a few blocks left. But beware: skipping a level will significantly reduce your score. Have fun!  :)
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline fuzzy70

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Just what I need, another game that cost me hours of my life during growing up lol (lost many an hour on arkanoid etc).

Very nice work & am enjoying it a lot, keep it up :))

Lee

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Offline Jonás Perusquía

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SUPER INCREDIBLE GAME, REALLY CONGRATULATIONS!!!!
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Offline Poetronic

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Wow, thank you! :)
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline erico

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My humble personal opinion...

The action is very smooth, play field is big and the physics, both on bat and blocks goes on perfectly.
It really is a great experience and the game is well packed that way.

Now for criticism:

1- I don´t get sfx here, just music, is that normal? Music is great, on the amiga demo style by the way :good: but I really feel miss of sfx, it feels necessary on this kind of game for me, other then the standard sounds, you could make the ´bounce´ ball on the bat produce sound on different pitch or actuall samples according to angle the ball hits it, or according to the position it hits the bat, so the player has a sound response on the angle he managed to bounce the ball.

2- I miss a cheesy storyline, something similar to arkanoid or some sort of story to position the player with occasional short cut-scenes and an outcome. This type of game is old and some spice on it, even if it is not quite needed, could add some flavour.

3- The gfx is currently nice but I think there is room for improvement, the particle effects are great, but I actually think it misses a style on the overall art direction, it feels like it has a mix of them. The animations are really good though.

Overall, you got the most important part very well done, that is the mechanics of the game, it does play better then all variation of this style I tried, things are all smooth and moves and works correctly, congratulations on this front, it is actually the only thing that matters for me, gameplay.   


Offline Wampus

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Hey! I saw a video of a breakout clone with a great innovation I thought you'd be interested to see (Poetronic)...

<a href="http://www.youtube.com/watch?v=bhNzfCxdqR4" target="_blank">http://www.youtube.com/watch?v=bhNzfCxdqR4</a>

Once a level has enough bricks/whatever-they-are smashed you can exit via the top of the screen to the next area. If your ball falls below the paddle then it goes to the previous screen. Maybe a bit easy but for the casuals gamers of today it might suite well. :)

Offline Ian Price

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That seems like a pretty good idea :)
I came. I saw. I played.

Offline Poetronic

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Once a level has enough bricks/whatever-they-are smashed you can exit via the top of the screen to the next area. If your ball falls below the paddle then it goes to the previous screen. Maybe a bit easy but for the casuals gamers of today it might suite well. :)

Hi Wampus,

totally lost sight of this thread, so thank you for the reminder :-)

I already added a feature similar to what you describe that allows the player to exit the level once enough bricks are destroyed. Some green arrows will show up on the bottom right and when you position the paddle below them and then click the left button, you can start a short timer to go forward to the next level. In order to motivate players to finish the level, the score will increase significantly when skipping levels.

Maybe you want to re-download the game, since I accidentally put some jpg-files in the shoebox some time ago...

Also I think I will leave the game at the state it is right now. It's fully playable, could not find any more bugs, not too bad for a premiere I hope, I have learned what I could learn from it and would rather like to start a new project now (my time ressources are rather confined...).

Thank you again for the comment, and by the way: It seems that noone has yet managed to complete the game but me :D
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline fuzzy70

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I completed it same day I downloaded it & must say it was a thoroughly good experience :)

I was (or really I still am) an Arkanoid addict/freak lol.

Keep up the good work & look forward to your next project :booze:

Lee


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"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)