Author Topic: GLBasic V12 (was formerly V11 beta)  (Read 124179 times)

Offline Ian Price

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Re: GLBasic V11 public beta
« Reply #150 on: 2012-Dec-26 »
You can allow multiple events of the same sound being  played by altering the "buffer" value in the LOADSOUND command.
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Offline trucidare

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Re: GLBasic V11 public beta
« Reply #151 on: 2012-Dec-29 »
i think it is time for a new ios ogles context working with all optimized shreds inside ios5 and 6
could remember that we used a simple variant of gles initialization.
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Offline mentalthink

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Re: GLBasic V11 public beta
« Reply #152 on: 2012-Dec-29 »
Yes trucidare can be awesome have OpenGL2.0 or the 3.0, and leave the 1.0 for devices whitout too much capacity... using shaders and desiplacement maps, can be a Quantum leap in 3D...  :-* :-* :good:

Offline trucidare

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Re: GLBasic V11 public beta
« Reply #153 on: 2012-Dec-30 »
but i dont have the old code so i cant push a new one with all features kitty implmentet the last time
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Offline mentalthink

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Re: GLBasic V11 public beta
« Reply #154 on: 2012-Dec-30 »
I thinked to make a port of OpenGles 2.0 but really I don't know how reproduce the capabilities of 2.0 into Windows... I think for watch in the Screen OpenGles 2.0 or Opengles-3.0 you need an emulator... In this point I don't know how do this... I know Mali emulator, but how I put GLBasic Code into this Emulator?¿... this for me it's a great Mistery... Like Universe, or Womans  =D =D :D

Offline Kitty Hello

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GLBasic V11 public beta
« Reply #155 on: 2012-Dec-30 »
I have to switch to SDL2 for Android. Oh dear. Quite some work. Gles2 is not really a speed benefit. It's just all shaders.

Offline mentalthink

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Re: GLBasic V11 public beta
« Reply #156 on: 2012-Dec-30 »
Quite some work. Gles2 is not really a speed benefit. It's just all shaders.

Yes Gernnot really for old devices not it's too much interesting... I try in Shiva a simple bump map, in my Ipod, and really it's more slow than a turtle, but for make nice effects like bloom, and things like this can come well... Another thing..  It's a great amount of work... for me don't care I have a lot of tricks for make  nice and false fx in 3D.

Offline spacefractal

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Re: GLBasic V11 public beta
« Reply #157 on: 2012-Dec-30 »
because iOS 4.3 is the lowest official supported today, there is really no reason to do iPhone 3g support and down, but I will fully accepable if people still use older xcode and then want to support those as a choice (which also meant iPhone 5 wont been supported in revenge).

Same with Android really, we can but in the manifest the game will require OpenGL 2.x, which I thinks most devices today can. But again, taste of mind.

Any day to a new beta release (which fixing example the resoulution issue under orientation)?
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Offline trucidare

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Re: GLBasic V11 public beta
« Reply #158 on: 2012-Dec-30 »
on ios we could switch too - the context handle is simple to switch - but how about sdl
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Offline Kitty Hello

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GLBasic V11 public beta
« Reply #159 on: 2013-Jan-02 »
SDL is easy. But the core engine is work.

Offline trucidare

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Re: GLBasic V11 public beta
« Reply #160 on: 2013-Jan-02 »
:/ couldnt help with core things :/
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Offline bigsofty

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Re: GLBasic V11 public beta
« Reply #161 on: 2013-Jan-15 »
Cant get X_OBJADDVERTEX_NORMAL to work in latest beta.

X_OBJADDVERTEX_NORMAL 1.0,1.0,1.0

gives me...

Code: (glbasic) [Select]
C:\Users\Dad\AppData\Local\Temp\glbasic\gpc_tempg.cpp: In member function `DGInt __GLBASIC__::TOBJ::Load(__GLBASIC__::DGStr)':
C:\Users\Dad\AppData\Local\Temp\glbasic\gpc_tempg.cpp:4389: error: `X_OBJADDVERTEX_NORMAL' was not declared in this scope
*** FATAL ERROR - Please post this output in the forum
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Offline bigsofty

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Re: GLBasic V11 public beta
« Reply #162 on: 2013-Jan-15 »
Also, from .161 to the current beta, the compile time has doubled for me?
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Offline Kitty Hello

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GLBasic V11 public beta
« Reply #163 on: 2013-Jan-15 »
Compile time for gcc or gpc precompiler? Or overall?
I have fix the normals thing.

Offline bigsofty

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Re: GLBasic V11 public beta
« Reply #164 on: 2013-Jan-15 »
Sorry spoke too soon, the compile time was fine after I cleaned the project for some reason.  :-[
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)