Author Topic: I had a dream...  (Read 21133 times)

Offline Kitty Hello

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Re: I had a dream...
« Reply #90 on: 2011-Nov-09 »
Please try to code-sign and upload this package with Application Loader on the Mac for the iTunes Store.
If it worked, please post how/what you did. It's done then.

Yes. Please download the package, and make a dummy app on your iTunes Connect account. Then try to code-sign it and upload that package. I'm a bit confused when it comes to Apple stuff. Usually Trucidare does all this for me  :nw:, but he's pretty busy with his new job ATM.

Offline trucidare

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Re: I had a dream...
« Reply #91 on: 2011-Nov-14 »
ok here is how to do on mac:

- Extract iOS.zip
- Open Terminal
- Navigate to .app directory
- type codesign -fs "iPhone Distribution" _support.app
- wait
- if no errors apear right klick ob .app folder an archiv
- start ApplicationLoader /Developer/Applications i think
- choose your waiting for upload entry
- press send
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Offline bigsofty

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Re: I had a dream...
« Reply #92 on: 2011-Nov-14 »
Thank you for  that but what is the purpose?
Cheers,

Ian.

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(E. W. Dijkstra)

Offline trucidare

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Re: I had a dream...
« Reply #93 on: 2011-Nov-14 »
u need a mac to upload a app to apple. so you have to resign it before uploading
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Offline bigsofty

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Re: I had a dream...
« Reply #94 on: 2011-Nov-14 »
I don't have a dev account at the moment,can anyone confirm that this is working?
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Ian Price

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Re: I had a dream...
« Reply #95 on: 2011-Nov-14 »
It's been so long since I compiled anything for iOS that I've forgotten how. Not only that, last time I did, I used XCode 3...

I really need to get back to iOS via the Mac - although I hope that Windows will be an option soon.
I came. I saw. I played.

Offline Kitty Hello

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Re: I had a dream...
« Reply #96 on: 2011-Nov-15 »
ok here is how to do on mac:

- Extract iOS.zip
- Open Terminal
- Navigate to .app directory
- type codesign -fs "iPhone Distribution" _support.app
- wait
- if no errors apear right klick ob .app folder an archiv
- start ApplicationLoader /Developer/Applications i think
- choose your waiting for upload entry
- press send

Can we make a script file that does this, so you only drag+drop the .app directory on the script and it makes a signed zip?

Offline Albert

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Re: I had a dream...
« Reply #97 on: 2011-Nov-23 »
There's a mac_codesign.pkg (or similar) file in the newest glBasic\Tool dir. Is it that? When can we use it to codesign our iOS app on windows? I'm waiting for this, would be really good stuff.
« Last Edit: 2011-Nov-23 by Albert »

Offline Hatonastick

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Re: I had a dream...
« Reply #98 on: 2011-Nov-24 »
u need a mac to upload a app to apple. so you have to resign it before uploading
So are you saying even if we can compile on Windows, we still need a Mac to upload it to the store?
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Offline Kitty Hello

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Re: I had a dream...
« Reply #99 on: 2011-Nov-24 »
Yes. No Mac, no upload to iTunes :(
The mac_codesign.pkg is (as the name says) the code signer for the Mac-Appstore apps.

Offline Hatonastick

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Re: I had a dream...
« Reply #100 on: 2011-Nov-24 »
Darn, that's annoying then. :(
Mat. 5: 14 - 16

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Offline Albert

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Re: I had a dream...
« Reply #101 on: 2011-Nov-24 »
That's ok, but we will can compile/upload and test with using only Windows? And when we upload the game to the store then we torn on the Mac and make it on it.