Continued from here:
http://www.glbasic.com/forum/index.php?topic=6683.msg53937#msg53937The screen capture below is what the TouchPad looks like when I try to compile for WebOS at screen
size 320x480 and 768x1024, of coarse all of the buttons don't work since screen is not centered.
Sound did play.
So, next I downloaded "Hit the Deck Baseball" for the pre(320x480) from the App Catalog, everything worked o.k
but the the bat swing and ball moment was not as smooth as on the old palm pre.
Sound was o.k. Network also worked for the high scores.
I also tried adding "uiRevision": 2 to the appinfo.json file, but no difference to the graphics.
(The uiRevision key tells WebOS that your app is capable of running full-screen on a TouchPad,
avoiding the annoying phone emulator.)
So if I download an app from the App Store Catalog, the graphics are scaled and centered,
but if re-compile with GLBasic and install the ipk the screen is shown in the bottom left corner when screen
size is set to 320x480 or 768x1024.
"Hit the Deck Baseball", Dr Shivers and B'lox downloaded from the HP App Catalog fills the screen nicely.
So far I'm really impressed with the TouchPad.
Post ipk for me to test or email.
Here is a good page to read: webOS 2.0(mojo) to webOS 3.0(enyo)
http://beckism.com/2011/07/webos-mojo-to-enyo/