Author Topic: Captain Blockx - gameplay Video test :)  (Read 5437 times)

Offline djtoon

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Re: Captain Blockx - gameplay Video test :)
« Reply #15 on: 2011-Apr-07 »
well i used glbasic :)

i didnt say it coz :) glbasic is my little secret for now :)

i make games so fast with it people dont understand how :)

so :) .... if this game works ok ... im going to put glbasic in the credits as a Big thank you to the people who build it :)


btw

whats 4x fill rate?


Offline Slydog

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Re: Captain Blockx - gameplay Video test :)
« Reply #16 on: 2011-Apr-07 »
Well polished looking game, congrats! :good:

Quote
whats 4x fill rate?

The retina has 4x the pixels (it's twice as wide and twice as tall), so it would take 4x longer to draw them all (less how much faster the retina hardware is).  Is this 2D or 3D?  (Some things appear 3D, others 2D!)
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Offline djtoon

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Re: Captain Blockx - gameplay Video test :)
« Reply #17 on: 2011-Apr-07 »
mix 2d and 3d
x_sprites and ddd objects

Offline Kitty Hello

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Re: Captain Blockx - gameplay Video test :)
« Reply #18 on: 2011-Apr-08 »
There's no urge to mention it's made with GLBasic. I know of people with serious projects that refuse to do so, because big companies might think "BASIC smells".

Offline Nathan

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Re: Captain Blockx - gameplay Video test :)
« Reply #19 on: 2011-Apr-08 »
LOL.

Offline Leginus

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Re: Captain Blockx - gameplay Video test :)
« Reply #20 on: 2011-Apr-11 »
Excellent.  That is a very impressive looking game. Well done.  :good: