Author Topic: OpenFeint and iPad not working... is it time for "Game Center" *update*  (Read 9142 times)

Offline Millerszone

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With Xcode I have to build with armv7 for the iPad or I get warnings. I think I read that OpenFeint needs to
be armv6 to work, is this true?

Is anyone using OpenFeint and GLBasic on the iPad?


« Last Edit: 2011-Jan-30 by millerszone »
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Offline blackway

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Re: OpenFeint and iPad armv7
« Reply #1 on: 2010-Dec-02 »
Hi Millerszone....
I guess that you are talking about trucidare's wrapper.... Sadly I'm the one that is giving you the bad news.... After IOS 4.x the wrapper isn't working anymore....   If you are building for Iphone\Ipod you can build using armv6 and you don't get any error or warning... but when you run the game (if it doesn't crash) you will see in the debug console a lot of warnings about memory leaks... I saw the memory leaks when I implemented Openfeint in Roll'n'Fall and I submited the game to App Store because the game runs ok anyway...but , I never though that some customer could have crashes at start because of that and I got a few bad reviews....   :(
The solution was submit a new version without Openfeint support....  Now I think that all the people here must know about this issue... Maybe Gernot or Trucidare must edit the post and erase the link to the wrapper...
Greetings....



Offline Millerszone

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Re: OpenFeint and iPad armv7
« Reply #2 on: 2010-Dec-02 »
Thanks for the info blackway.

If that's the case, then it's probably not be worth updating the wrapper for OpenFeint,
now with "Game Center" available for all iplatforms, that looks like the way to go.

Maybe we can all pitch in and get a "Game Center" wrapper working.
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Offline blackway

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Anybody said Trucidare????  :whistle:

Offline trucidare

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Offline Kitty Hello

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IMO game center sucks big time. I have only one friend there and no idea how to get more.

Offline Slydog

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I can imagine Game Center must suck right now.
It's marketed as more of a social experience, so without friends, it's not very social!

The 'BEST' method is to offer both Game Center and OpenFeint and let the user decide which one he prefers.

Now, can somebody make a wrapper that combines both of those, with a single method for connecting to either.
Well, maybe not the easiest idea!  :D
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Offline blackway

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Quote
who said?
It's a joke.... or isn't it? :P
You are the wrapper man!  :good:

Maybe Gernot is right about Game Center but Apple is pushing it and it's a good marketing tool for our games "the game supports Game Center"

Bye!

Offline trucidare

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i can try to make an open wrapper for new openfeint - openfeint interacts with game center now, so both are given
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Offline Millerszone

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The 'BEST' method is to offer both Game Center and OpenFeint and let the user decide which one he prefers.

Now, can somebody make a wrapper that combines both of those, with a single method for connecting to either.
Well, maybe not the easiest idea!  :D

i can try to make an open wrapper for new openfeint - openfeint interacts with game center now, so both are given

That's what I wanted to hear.
I'll take either one for now.

Thanks!
« Last Edit: 2010-Dec-02 by millerszone »
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Offline blackway

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i can try to make an open wrapper for new openfeint - openfeint interacts with game center now, so both are given

Greaaaaaaaaaaaaaat !!!!  :nw:

Offline trucidare

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if anyone got crystal sdk - let me know - this is a new one and performant clone of open feint
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Offline mykyl66

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Game center may suck but needed in this day and age as is the ability for in app purchases and anything else that keeps us from competing fully and properly in the ios market. Customers like features, features sell. In the current market place these kind of things are no longer a nice to have but a necessity to fully compete with others out there.

By the way open the game center app and choose the friends tab to add friends.

Mike
« Last Edit: 2010-Dec-03 by mykyl66 »

Offline Wampus

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*sigh* I dislike Game Center but since it is available on all iDevices and can be assumed a permanent feature supported indefinitely by Apple it makes sense to use it.

Offline Kitty Hello

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As said, the ne OpenFeint seems to have them both. That's probably the best way to go.