Author Topic: Palm's Web OS 2  (Read 1366 times)

Offline Scott_AW

  • Mr. Polyvector
  • ***
  • Posts: 214
    • View Profile
    • SAW Game Design
Palm's Web OS 2
« on: 2010-Oct-03 »
Any plans on future support for this OS?  I know its pretty new but seems to support C based programs and the likes.

Anyone have any more information on this?
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

MrTAToad

  • Guest
Re: Palm's Web OS 2
« Reply #1 on: 2010-Oct-03 »
Not quite :

Quote
the ability to build C/C++ plug-ins for your HTML/JavaScript/CSS apps

It would depend on how much C is allowed - if Java can be just a stub, and the SDK is easy to use (with proper Windows compilers), then it would be nice to see support.  If it's like Android, then too much time would be spent trying to get it to work.

One advantage over Android would be the SDL and OpenGL support that Web OS has...

The downside is that Palm isn't as large as it once was, and thus could be seen as a slightly risky strategy...  It would all depend on what manufacturers support it...
« Last Edit: 2010-Oct-03 by MrTAToad »

Offline Scott_AW

  • Mr. Polyvector
  • ***
  • Posts: 214
    • View Profile
    • SAW Game Design
Re: Palm's Web OS 2
« Reply #2 on: 2010-Oct-03 »
Well if it supports SDL and OpenGL that's a good start.  It would be nice if it was simple by comparison to developing with Andriod.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

MrTAToad

  • Guest
Re: Palm's Web OS 2
« Reply #3 on: 2010-Oct-03 »
Yes, it certainly would...  The potential number of customers for GLBasic could be large...
« Last Edit: 2010-Oct-03 by MrTAToad »

Offline Scott_AW

  • Mr. Polyvector
  • ***
  • Posts: 214
    • View Profile
    • SAW Game Design
Re: Palm's Web OS 2
« Reply #4 on: 2010-Oct-04 »
I've suggested GLBasic to someone at the FUNGP site, since apparently its difficult to find an english SDK for the Caanoo and Wiz.

Hopefully I can pick one of those up next year.

So far GLBasic seems to be super portable compared to anything else I've used.  Both in that I can have multi-ports and run it off a USB drive.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/