Movement using vector maths question. I think.

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MrTAToad

#15
QuoteI never got hands on an archimedes, but that was always my dream in early 90s. I heard they even wrote that "desktop" program in BASIC. A-Ma-Zing!
Which desktop program was that ?

QuoteWow, that revolver thing looks amazing. Very clever idea to render the game on a sphere.
Was pretty good game to play.  Not that I did much though - was busy writing utilities and such like (most are on my website).  I was going to go along to the unveiling of Phoebe (which would have been a later & better machine), but they decided to stop making computer just before they showed it off...

Hatonastick

Quote from: Ian Price on 2010-Jul-13
I got the same (MOV). BB was/is a total bastard at times. That's one of the reasons I switched languages - eventually to GLB. Gotta love BB! :P

I do however remember Insectoids from the first time around - though I only played it briefly back then, as I thought it was crap. Sorry HOAS!
The main reason why I switched is I got sick of Mark Sibly's attitude towards developers, that and various things I didn't particularly like about his products.  Oddly enough I've never had a MAV (that I remember).  =D

LOL No need to apologise.  I don't like it because I think it's a good game, it isn't.  It was the first time I'd ever seen the technique of displaying animated textures on 3D objects.  Or at least the first time I was aware of it happening.  That's the only reason why I liked it because I had a game idea that could (and probably will) use it, although not in the same annoying way.  More sort of using it to display CA's.  :)
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
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Hatonastick

Quote from: MrTAToad on 2010-Jul-14
QuoteCould always convert your game to GLB maybe?
Not good enough for GLBasic :)  Plus, I dont like designing levels...  Pretty good example of rotation!
Well if you ever choose to make a game that involves levels and you don't want to design them, just make it in such a way that other people can design them for you.  I'm sure, if we liked a game idea, we'd be happy to help with level designs.  That goes for anyone who makes games on here.

Just don't expect works of art. :)
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Hatonastick

Quote from: Ocean on 2010-Jul-14
Archimedes, Acorn, Apricot, Sinclair, alas, many good things have gone down the drain...  What ever happened to the Fairlight synthesiser, was that British as well, or perhaps rather from down-under?     (ooh yes, that last bit shows my age... :( )

bottoms up!  :booze:

Ocean
Well you wouldn't be the only one there mate.  Mind you I think we sort of have our modern equivalents with devices like the Wiz, depending on what parameters your nostalgia uses to judge the past. :)

I vaguely remember the Fairlight Synthesizer.  Thought it was British but apparently Fairlight was an Australian company.

Various bits of information:
http://en.wikipedia.org/wiki/Fairlight_CMI
http://audiovisualizers.com/toolshak/vidsynth/fair_cvi/fair_cvi.htm
http://en.wikipedia.org/wiki/Fairlight

And their actual website (although it's not the original company):
http://www.fairlightau.com/
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).