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GLBasic forum
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Userlibs [ *.gbal]
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[iPhone] ScoreLoop
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Topic: [iPhone] ScoreLoop (Read 13429 times)
junde
Guest
Re: [iPhone] ScoreLoop
«
Reply #15 on:
2010-Feb-17 »
Hey guys,
Thanks for the chatter about Scoreloop! I'm from Scoreloop and my name is Junde.
Let me know if you guys need any help.
@Trucidare, if you like, I can also help test/review your app and implementation before you submit to Appstore. I've played many Scoreloop games and I do know some sort of "best Scoreloop implementation practices" tips.
Cheers,
Junde
http://www.Scoreloop.com
http://twitter.com/Scoreloop
http://twitter.com/junde
«
Last Edit: 2010-Feb-17 by junde
»
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Ozden79
Mr. Polyvector
Posts: 121
Re: [iPhone] ScoreLoop
«
Reply #16 on:
2010-Feb-19 »
Is it released, I'm looking forward to integrate it to my game, FastBall...
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trucidare
Administrator
Prof. Inline
Posts: 1377
Bachelor of Fail
Re: [iPhone] ScoreLoop
«
Reply #17 on:
2010-Feb-19 »
Sorry hehe i´m working on it - found that it doesnt show anything then a award was unlocked, created a slide thing like the one in agon.
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MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC
Ozden79
Mr. Polyvector
Posts: 121
Re: [iPhone] ScoreLoop
«
Reply #18 on:
2010-Feb-19 »
Alright, after hearing the good news on OpenFeint, will move onto it but this will be a good choice in the future...
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[iPhone] ScoreLoop