Author Topic: iPhone questions  (Read 6000 times)

Offline Gary

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iPhone questions
« on: 2009-Oct-04 »
Im looking to buy the full version of GLBasic but just wanted to clarify a couple of things regarding iPhone deployment

First, reading the posts on here im assuming that apps written with GLBasic can be sold in the Appstore if you have all the correct developers licence (which I do).

If this is correct am I right in thinking the steps involved are write the software on a pc and then build for iPhone, then take all the files built and copy them to the mac, open the project in xcode, add the dev licence details and then build to deploy to the simulator or the actual phone and then test. Once im happy then make the build in xcode for uploading and submit to apple

Also, does the 3d stuff work on the iPhone? im not thinking of using that at the moment but may do later on

Finally, has anyone here got any apps approved by Apple written with GLBasic? If so which ones so I can take a look at whats possible.

Thanks for your time
Gary

MrTAToad

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Re: iPhone questions
« Reply #1 on: 2009-Oct-04 »
Quote
Finally, has anyone here got any apps approved by Apple written with GLBasic? If so which ones so I can take a look at whats possible.
Gernot has - look for Wumbo's Adventure.

For the first part, the course of action is more or less correct.

Offline Moru

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Re: iPhone questions
« Reply #2 on: 2009-Oct-04 »
While you can do all that just to test your game, it's much easier to just press F5 to run the game on your PC for testing, then when you are happy with it you do all the other steps to get it onto your iPhone for serious testing and then the app store :-)

Offline Uncle

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Re: iPhone questions
« Reply #3 on: 2009-Oct-04 »
While you can do all that just to test your game, it's much easier to just press F5 to run the game on your PC for testing, then when you are happy with it you do all the other steps to get it onto your iPhone for serious testing and then the app store :-)

Agree with what Moru says here for testing game logic its fine to run the game on the PC, however for performance testing compiling to the iphone is the way to go.  Also few features which work on the PC don't work on the iphone (no major show stoppers), and some have work arounds but its best to be aware these by double checking and compiling to the iphone every now and then. 

Offline Stu_C

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Re: iPhone questions
« Reply #4 on: 2009-Oct-05 »

Definitely agree with Unc on performance testing on the iPhone.  You'll find its massively underpowered  compared to the PC and its easy to slip into - "wow looks ace on the PC - sure it'll look the same on the iPhone".


MikeHart

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Re: iPhone questions
« Reply #5 on: 2009-Oct-05 »
I thinke no one mentioned this:

You can't use the simulator to test your app. You have to test in windows. But deploy very very early to find out what works on the iphone at what doesn't.

Offline Gary

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Re: iPhone questions
« Reply #6 on: 2009-Oct-05 »
Thanks for all your replies. I think everything was covered there and playing with the demo version it seems perfect and a lot cheaper than unity :)

Its also refreshing to see such a welcoming and helpful forum for the newbie

Thanks
Gary

Offline javiero

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Re: iPhone questions
« Reply #7 on: 2009-Oct-06 »
Is possible GLBASIC make a .IPA (like the new version of Adobe CS5)  ?

Offline trucidare

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Re: iPhone questions
« Reply #8 on: 2009-Oct-06 »
no, adobe works with apple hand in hand. so i think adobe got a compiler to create ipa. Nothing that we or other private persons ever get.

(makes no sense hmm, damn english)
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Offline javiero

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Re: iPhone questions
« Reply #9 on: 2009-Oct-07 »
Ok, thanks traducidare ;)

Offline Kitty Hello

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Re: iPhone questions
« Reply #10 on: 2009-Oct-07 »
what is IPA?

Offline javiero

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Re: iPhone questions
« Reply #11 on: 2009-Oct-07 »
what is IPA?

a .EXE for iphone

EDIT: not, really not a.exe,  is like a install packet with all

Offline codegit

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Re: iPhone questions
« Reply #12 on: 2009-Oct-07 »
no, adobe works with apple hand in hand. so i think adobe got a compiler to create ipa. Nothing that we or other private persons ever get.

(makes no sense hmm, damn english)

Surely this is against FAIR COMPETITION laws. If they give it to one company they (Apple) must release to everybody.  :puke:
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Offline trucidare

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Re: iPhone questions
« Reply #13 on: 2009-Oct-07 »
*.IPA = Installer Package
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Offline mykyl66

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Re: iPhone questions
« Reply #14 on: 2009-Oct-07 »
... in other words. ipa = zip file. :D

Finally bought GlBasic today. Still wish there was a way to edit something or other to test in the iphone simulator on my mac though.

Mike R