Author Topic: SGEngine  (Read 8983 times)

Offline SnooPI

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Re: SGEngine
« Reply #15 on: 2021-Dec-23 »
Yes you are probably right, I would have to do some tests on a real graphics card for DX.
However, for the moment I would only keep the OGL rendering.

Quote from: dreamerman
Nevertheless your Irrlicht wrapper works without problems
It's not just an Irrlicht Wrapper, it's SGE!  :rant:  :P
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine,  it's SGEngine  ;)
In addition, the irrKlang and Irrlicht file system is "synchronized", this allows for example to use addzip even with irrKlang.
I just now have to do the same with loadscene  :whistle:

Quote from: dreamerman
keeping all core code behind curtain in SGE lib...
Damn, my bad English prevents me from fully understanding the beginning of this sentence  :doubt:

Quote from: dreamerman
so would be easier for him to transit to GLB, another thing that some functions can be handy during prototyping phase.
In fact we can easily use SGE in C/C ++  ;)

Quote from: dreamerman
Keep up good work, built-in some kind of physic will be interesting to see :-)
It's on fire.

Quote from: dreamerman
Happy Christmas! :)
You too and thank you for your feedback on this engine  :good:

Maybe later I'll do a tutorial in the form of a 3D mini-game to help people with their project with it.
For now, I will continue to add examples.
If anyone starts a project or even a few tries with SGE, I will be very interested to see it  :booze:


Offline dreamerman

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Re: SGEngine
« Reply #16 on: 2021-Dec-23 »
Quote from: SnooPI
Quote from: dreamerman
Nevertheless your Irrlicht wrapper works without problems
It's not just an Irrlicht Wrapper, it's SGE!  :rant:  :P
Sorry my bad :P I wanted to say that Your engine works great ;) Is 'SGEngine' is abbreviation from 'SnooPI Game/Graphics Engine'? :]

Quote from: dreamerman
keeping all core code behind curtain in SGE lib...
It meant that core code responsible for all things, works in back, just like in a proper game engine, so end-user doesn't bother messing with unnecessary stuff - has simplified task with ready to use simple functions :)
Check my source code editor for GLBasic - link Update: 20.04.2020

Offline SnooPI

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Re: SGEngine
« Reply #17 on: 2021-Dec-23 »
Ah ok I understand better like that  :good: Thks

For the name at the start it was a mix of Simple (SnooPI also why not  ;)) + GLBasic  + Engine.
But "Game/Graphics" is also good.

However, the name is not final, especially since there are already several 3D engines with the same name :(
I would have to find another one before the final version.


In fact I saw that almost all the abbreviations for 3D engines are already taken.
So I will keep the same and as the engine can easily work with another language, the G will be for "Game" and the "S" will be whatever we want (Simple, Super, Small, SnooPI :P, ...)
« Last Edit: 2021-Dec-24 by SnooPI »