BASIC

Author Topic: Future of Glbasic!  (Read 7605 times)

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #75 on: 2018-Dec-18 »
Im have tried to do a much shorter trailer for glbasic, that is under 30 secs (but under 35 secs or such is also ok, so). Im only missing some music to it:
https://www.dropbox.com/s/ylv4alcdl12igy1/Small%20GLBasic%20Trailer.mp4?dl=0

Im only showcase max one game per dev for at being fair (that is for me too).
« Last Edit: 2018-Dec-18 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline erico

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 4177
    • View Profile
    • Portfolio
Re: Future of Glbasic!
« Reply #76 on: 2018-Dec-18 »
Pretty good! Maybe it could be something like 1 minute or 2.
But anyways, I want to give it a try too, probably around first weekend of 2019.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #77 on: 2018-Dec-18 »
for a 1 minuttes, more of  the ide should been show, etc its tools and more. could extend it. this was the 30 secs version.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Schranz0r

  • Premium User :)
  • Administrator
  • Prof. Inline
  • *******
  • Posts: 5013
  • O Rly?
    • View Profile
Re: Future of Glbasic!
« Reply #78 on: 2018-Dec-19 »
The Steam-Community is very toxic...
Bug's, old stuff, errors, not "state of the art" will be punished very quickly! (negative ->"red lightsaber of death")
The old good name of GLBasic can be damaged...


What's the exact plan for GLBasic on Steam?
- is some sort of Workshop-integration in the making? (must have today)
- is the licencing automated now?
- is there a roadmap for the next updates?
- what is with other platforms you need to add (per hand) for compiling for Linux, Mac, Android... (free DLC?!)

The language is greate, but the Editor need a complete overhaul, like i say for years now.

To work on Steam you have to stand out, otherwise it's "money throwing away with both hands", and if you are unlucky the name is been damaged, too...
« Last Edit: 2018-Dec-19 by Schranz0r »
I <3 DGArray's :D

PC:
AMD RYzen 7 1700 @3.9Ghz, 16GB HyperX Fury 2666Mhz Ram, ASUS ROG GTX 1060 STRIX 6GB, Windows 10 Pro 64Bit, MSi Tomahawk B350 Mainboard

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #79 on: 2018-Dec-19 »
my games, mostly for Greedy Mouse and karma Miwa did actuelly goes very well. im still get some money for those games, even they might have mixed rating due issues and got some negative reviews.

Steam have two big advancements: That is the automatic licens as well using the steam bandwidth for the server, etc updates is much easier than downloading the full target platform each time (which can been in many MB). Gernot can also still selling Steam keys on his main homepage if he which to do it.

The IDE is still works as intended, even its quite old, but its still do the job, even its could been better. Howover its not Unity or something like that of course and should not been do something like that of course.

We have not consider the work shop Integration, because im have not even talked about it, nor im really newer have used it at all. But im guess its can been used for glbasic lessons as well for code example (like code snippets in the forum). But there is a warning throught, no other game advertising is possible on work shop at all (you may get banned and removed by a steam mod). This was also why im diddent posted any game names on the short trailer showcase. Im do waited for the reply from Gernot about the tune, then im will upload it.

Also there is a lots of older game on Steam as well, and even my games does did do have negative reviews (most negative reviews is actuelly fair). im do still selling them.

Personly 100$ price can been quite much, when compared to AppKit thing (newer tested), but here this is 100% up to Gernot, newer me.
« Last Edit: 2018-Dec-19 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline yoxola

  • Community Developer
  • Mr. Drawsprite
  • ******
  • Posts: 55
    • View Profile
Re: Future of Glbasic!
« Reply #80 on: 2018-Dec-27 »
I send a mail from my registered address to the mailbox Gernot sent me my regcode to ask if I can request my steam key, but no response yet.

Should I use the contact form on this site or use other method to contact him?

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #81 on: 2018-Dec-27 »
Im have no rights to request steam keys for glbasic. Also this item on glbasic is first unlocked in about 8 days for purchase and register. So you should use the current version through.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #82 on: 2019-Jan-04 »
Version 16 would been release very soon throught glbasic, but im is not much home today, hopefully Gernot request steam keys for current users so they can get it.
« Last Edit: 2019-Jan-06 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Heiko

  • Community Developer
  • Dr. Type
  • ******
  • Posts: 498
    • View Profile
Re: Future of Glbasic!
« Reply #83 on: 2019-Jan-04 »
Quote
Version 16 would been release very soon throught glbasic, but im is not much home today, hopefully Gernot request steam keys for current users so they can get it.
Hopefully he doesn´t send it to the registered mail adresses ;)

Ryzen 5 2400G - MSI B450 Tomahawk

Offline MrPlow

  • Prof. Inline
  • *****
  • Posts: 1435
    • View Profile
Re: Future of Glbasic!
« Reply #84 on: 2019-Jan-06 »
Will we have a fix for android soon?
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #85 on: 2019-Jan-06 »
Im have removed various posts because im fell im have overtalked a bit too much.

Currectly im have simply just not have time to do anything with Android at all (time flies and losts interests). Howover we have some issues with the SDL that wont compile as we want with the Android Studio version, so this will get delayed. Google as well Apple is a beast when they change all the grown up thing.

Here is what im came with, but is still not working:
http://www.glbasic.com/forum/index.php?topic=11220.0

also im is still tired with Android and iOS with the constact breakups, burnouts and me personly have no plans to get back to the mobile section really. Im do my self really only like one platform today: Windows. Here in v16, Windows 64bit is a new target!

But If you ask me, Windows, Android (yes) and JavaScript/HTML5 is the most important targets today!! JavaScript/HTML5 seens to prove to been a good platform for porting! Gernot is working to get that platform better with a new SDK. Still not working yet, but Gernot is very promosing.
« Last Edit: 2019-Jan-06 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Schranz0r

  • Premium User :)
  • Administrator
  • Prof. Inline
  • *******
  • Posts: 5013
  • O Rly?
    • View Profile
Re: Future of Glbasic!
« Reply #86 on: 2019-Jan-06 »
I guess also, HTML5 is the way to go.
You can play on nearly every device.

If you guys (Gernot and Space) need some help, i'm here boys :D 
I <3 DGArray's :D

PC:
AMD RYzen 7 1700 @3.9Ghz, 16GB HyperX Fury 2666Mhz Ram, ASUS ROG GTX 1060 STRIX 6GB, Windows 10 Pro 64Bit, MSi Tomahawk B350 Mainboard

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #87 on: 2019-Jan-06 »
That the reason why JavaScript/HTML5 can been important and is the new way to ports thing today... And that is even on the depreacted platforms like iOS and MacOSX.

Contact Gernot.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3604
    • View Profile
    • Space Fractal
Re: Future of Glbasic!
« Reply #88 on: 2019-Jan-09 »
I'm sorry when I'm "burn out" or have overtalked too much as well have offend some. That was absolut not meant at all.

Im did actually lost interests for Android again and did got forget the project, due a spectrum next projects. But I'm is also soon to a ski vacation, which I'm will been offline next week. I'm need to take a break. I'm will try again with the android studio and see can fix the c++ issues.... But I'm will Went back in about week or two.

There is no TBA on the as, due it's quite hell a big ide and many things you need to do before to work.

Personally my main target is or course Windows. The only system you can trust it in backward combatible... I'm really don't like android or Ios de software currecrly and fells I'm currecrly has burnt out and embrassed when both companies doing a totally different paths than your ground work was on.

But I'm do still sure the 3 named platforms is the way to go.
« Last Edit: 2019-Jan-09 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Snoopy

  • Dr. Type
  • ****
  • Posts: 251
    • View Profile
Re: Future of Glbasic!
« Reply #89 on: 2019-Jan-12 »
It's necessary to make a GLB for windows out of norm ... the strength of GLB is the facility for the wrappers.
Making a perfect wrapper for Irrlicht would be a good solution, why? ...
Irrlicht is very very good in 2d, 3d, with a powerful GUI and in it's version 1.9 it will be compatible with ios and android.

Another solution, a very very strong GLB-HTML5 translator.

Can be a mix of the 2?

If not, Schranz0r is the solution, the best man for a perfect wrapper  ;)

« Last Edit: 2019-Jan-12 by Schranz0r »