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Author Topic: new retro breakout  (Read 9486 times)

Offline nabz32

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Re: new retro breakout
« Reply #30 on: 2016-Jun-04 »
Shall i share my vector font code? It works smoothly on android and has a pretty solid kerning
Generation

Offline UBERmonkeybot

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Re: new retro breakout
« Reply #31 on: 2016-Jun-04 »
Yeah go on,i would like a look.

Offline erico

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Re: new retro breakout
« Reply #32 on: 2016-Jun-04 »
Could be useful to lots of people, maybe a snippet?

Offline spacefractal

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Re: new retro breakout
« Reply #33 on: 2016-Jun-05 »
I'm also did code snippet the font system I'm used for spot race, which also supports kerning:
http://www.glbasic.com/forum/index.php?topic=9981.0

It's was based on a mac app, but a bmfont app for pc should nicely exists, but I'm did just liked that one on Mac.

But if it's only that line, then it'd could just been graphics and it's quite minor.
« Last Edit: 2016-Jun-05 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline MrPlow

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Re: new retro breakout
« Reply #34 on: 2016-Jun-07 »
Thanks Guys

My updated version now Included Progressive Mode and smooth paddle...

Rober thanks for the easing - I will look and read that. I dont know if used the same method I did to fix my movement issue...I think My method is a clever simple approach...I will share after looking at easing article...If its different...

Erico, thanks for the font info, I noticed it and left it in on purpose, thinking it adds a little charm, but I may change if people spot it as an issue or cant read the text correctly. I did a custom print routine to swish letters so that phrase would fit on a screen width... I thought it was a good idea at the time! :)

Paid version is without ads - Devs gotta Eat :)
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Offline Slydog

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Re: new retro breakout
« Reply #35 on: 2016-Jun-08 »
Re: Easing Library
I found this post where I added most of my tween / easing library:
http://www.glbasic.com/forum/index.php?topic=5643.msg44318#msg44318

It at least has all the easing functions ready to use at a low level.
Just add your own wrapper if you want, or use it directly.

To using it directly:
Code: GLBasic [Select]
Tween_Get(TWEEN_TRANSITION_BOUNCE, startValue, endValue, elapsedTime / duration)
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Offline MrPlow

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Re: new retro breakout
« Reply #36 on: 2016-Jun-10 »
Thanks, will check that out too.
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