Hi there!

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spacefractal

or uses a square call which is pretty fast and then pixel detect it. I believe glbasic does that allready and its why its pretty fast, due its dosent pixel detect anything.

Its still a cool game and I like the explodsion of them.

howover pixel detection might not like some older android phones, but I dont believe its would been a problem in this game at all, if its either use square detection or pixel detection.....

All the game need is a cool retro 8 bit music, hehe.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Kitty Hello

For the first thing you did with GLBasic, that's pretty amazing! Hats off!

StevetS

Thanks for the tips on the collision detection sequencing guys,

I've downloaded the programmers guide from Lulu - very comprehensive for a tenner. Looking forward to running through the tutorials. Just need to sneak a reem of paper into work and print it off (all 399 pages!).

PLOT 50,50:DRAW 50,50,45454545

erico

Quote from: StevetS on 2013-Feb-17
... Just need to sneak a reem of paper into work and print it off (all 399 pages!).

:D If I was still at university, I would have probably done the same, in special paper and color! ;)

But since print came from my pocket, I got it 2 pages on a A4, front and back, B&W.
Standard laser print + those ring bound stuff and a transparent cover, it came around 15 dollars.

The programmers reference guide is a really cool book.

Marmor

Use Fineprint !