Machine Specs

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fuzzy70

Just an idea as I could not seem to find it in the forums (as it probably does not exist).

A list of the specs from the various targets GLB can compile for I feel would be quite useful & would help with the planning of a project if you had other targets in mind. I don't mean full on specs down to cpu speed etc but just the basics, for example


       
           
           
   

                Platform

                OS

                Resolution

                Input Methods

                Pocket PC

                WinCE

                240x320

                Touchscreen, 6 Buttons, 1 Dpad

While there is some info in the online help not all targets resolutions are there for example. Obviously targets like Windows/Mac/Linux do not need to be listed & Android for example may be a problem due to the amount of devices it runs on. The example above is just a rough outline (and yes I do know that some Pocket PC's have higher resolutions) of what I mean.

Unlike a lot of members of this forum my list of targets is tiny, Numerous PC's running Windows & Linux, a G4 Mac (which is only really used as a file/print/web server) & a IPAQ PPC. Also I am still currently learning GLB so multi target projects for me are a little way off but something I would definitely think about in the future.

Any thoughts or comments on this are more than welcome & if such a list was made into a sticky for example I feel it would be useful to quite a few people.

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

fuzzy70

In some ways true yes, but where in the project options does it list available input methods for example?. Sure you can find it in the online help but it is split all over the place, for example GETJOYBUTTON just lists the GP2X/Wiz/Caanoo platforms whereas the Pocket PC's buttons are classes as Keys & not buttons.

So my amended example would be something like,
resolution=240x320-480x640
Input Methods=Touchscreen(mouse),6 buttons & 1 Dpad(keys)

I do understand what you mean about the huge amount of possible configurations available but what I am referring to is just a base outline for the devices in one place & not spread across different pages in the help file. If I decided to write a game for my Pocket PC for example it would be handy to know what other platforms are of a similar spec regarding resolution & input methods & then I could think about the possibility of implementing that during the design phase, rather than cludge it afterwards.

You are probably correct in that such a list could be rather useless, hence why I posted this in the 1st place for peoples feedback.

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)