Pixelated lighting

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mentalthink

can use this ?¿
   X_MAKE3D 1,1000,8
      X_CAMERA 0,0,-500,0,0,0

change the FOV, don´t have distortion...


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Hatonastick

I'm still not convinced that there is necessarily anything wrong with Mr TA Toads own project, especially not when a demo that comes with GLB that I've been using for testing purposes myself on and off the past month has gone from being smooth to being pixelated without me changing anything (in the project source, but I may have updated graphics drivers during that time).  So I still think either it's a GLB issue, or a driver related issue -- not an issue with Mr TA Toad's project. :)

If there is in fact anyone out there who can compile the Shadows example that comes with GLB (inside the 3D directory) and _not_ have the pixelated lighting issue I would have to ask a) what graphics card and drivers are you using, and b) are you using the very latest version of GLB.
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MrTAToad

Quote from: mentalthink on 2011-Nov-06
can use this ?¿
   X_MAKE3D 1,1000,8
      X_CAMERA 0,0,-500,0,0,0

change the FOV, don´t have distortion...
Indeed - but there is no problem with ambient lighting.  Dont forget this is caused by spot/parallel lighting (which Gernot has stated there is a problem).