WebOS newly introduced mouse error

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Kitty Hello

Thnaks for the detailed bug report. I'll have a look into that. Hopefully tonight.

Kitty Hello

OK, fixed now.
There's one tiny issue now. When you call MOUSESTATE or SHOWSCREEN, the pointer X,Y values are updated and thus, the acceleration values for this frame are set to 0. If you call MOUSEAXIS(0) (=acceleration X), you get the difference movement since the last MOUSESTATE or SHOWSCREEN. So, this works pretty good until you call MOUSEAXIS directly after MOUSESTATE (which is pretty redundant, anyway).
I cleared the code a lot up now and multitouch is working fine on all platforms now, I guess. Also switching systempointer true/false on the PC/Mac platforms works fine.
Update in a few minutes.

Ian Price

I came. I saw. I played.

MrTAToad

iTouchMouse is working again :)

Crivens

Excellent. I will try it out tonight. Ta!

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

Kitty Hello

Can someone please test on iOS now? If that's it, I'll release.