GLBasic -- planned support for Pandora?

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BasicMe

Is there a plan to create a GLBasic compiler for the Pandora (GP2X's successor) once it comes out?  I found a discussion about this in the German section, but it wasn't quite clear to me.  :)

Original thread:
http://www.glbasic.com/forum/viewtopic.php?id=1489
Google translated to English:
http://translate.google.com/translate?hl=en&sl=de&u=http://www.dream-d-sign.de/forum/viewtopic.php%3Fid%3D1489&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3D%2522http://www.glbasic.com/forum/viewtopic.php%253Fid%253D1489%2522%26hl%3Den%26sa%3DG

If this might happen, could we get an 800x480 resolution in Windows?  It would help for development and testing, in anticipation of support for Pandora down the road.

I'm working on a GP2X first-person-perspective game that's threatening to become very ambitious.  So I thought it would make more sense to develop it for the next generation handheld instead.

Quentin

hmm, in windowed mode its already possible to use this resolution

Code (glbasic) Select
SETSCREEN 800, 480, 0

WHILE TRUE
  DRAWLINE 10, 10, 790, 470, RGB(255, 0, 0)
  SHOWSCREEN
WEND

Ian Price

I would love to be able to code for the Pandora - I'm seriously considering purchasing it, although I will wait to see what the general build quality is like and how other devs feel about the machine first.
I came. I saw. I played.

BasicMe

Quote from: Quentinhmm, in windowed mode its already possible to use this resolution
Ah, excellent!

Not supported in the demo version, however.  I guess I need to seriously consider buying the full version.  ;)

Quentin

yes, demo supports only 640 x 480 as far as I know.
But full version is worth every cent ;)