How to limit 3D in Demo-Version

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Kitty Hello

Hi,

I'm planning on making 3D available in the demo version. But there must be a point in buying GLBasic over the Demo, right?
So, tell me - how do you think I should limit 3D in demo version? Instead of textures use a GLBasic texture? Draw GLBasic cubes somewhere randomly into the scene? Limit the running time to 60 seconds? I bet you have better ideas than me. I hope we can find a solution fitting for all of us.

Synthetic

Here are a few ideas I thought of off the top of my head:

Limit the total number of 3D commands.
Disable some of the 3D commands.
Set camera clipping to a non-adjustable short distance.

I have been wanting to explore the 3D commands in GLBASIC. While I plan on purchasing the base GLBASIC plus the net ability in the next few weeks for my current project, it would be nice to get a feel for the 3D commands beforehand for my next game as I plan on moving up to 3D.
"Impossible is a word people use to make themselves feel better when they quit."

My AMXMODX plugins for Day of Defeat 1.3 can be found here.

Kitty Hello

How about: Generally limit to 640x480, windowed in demo version?

Synthetic

I think that would be a great way to go.
"Impossible is a word people use to make themselves feel better when they quit."

My AMXMODX plugins for Day of Defeat 1.3 can be found here.

Sebe

Let's say 800x600 because I'm on 1280x1024 here and 640x480 wouldn't show any quality. Plus you could limit the rendertime to 5 minutes.

Kitty Hello

You don't need a demo-version, do you ;)
Limiting to 5 minutes? With a status bar below the Demo-Icon? Nice idea!