faces on object

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Richard Rae

I have a ball model in my game.When I made it in the model prog it appeared fairly smooth.When I show it in GL Basic it appears faceted(it appears to be made up of a lot of flat faces).Is there any way of smoothing the object other than using a shader?

Kitty Hello

More information, please. What program did you model in, what export function was used, what lighting model did you use in GLBasic?
Should be smooth if exported right.

Richard Rae

Used ac3d.Exported using your exporter for ac3d.spotlight used set to 360.

Kitty Hello

ok. Select the model, then left hand pane click on "smooth" button before exporting. AC3D is perfect for export.

Richard Rae

Hi Gernot .Thanks for the quick response.I tried what you said,still don't think it's right.You can download an example of what I mean here //www.rrae.pwp.blueyonder.co.uk/smoothing.zip  is there any way to make the ball smoother?

Kitty Hello

What's mlt and obj files? Where's the AC3D file?

Richard Rae

The .obj file is the file exported from ac3d to lithunwrap in order to uv map the sphere.I imported back into ac3d and textured.Exported as .ddd file from ac3d

Kitty Hello

nah. There is an AC3D plugin in your GLBasic/plugins folder.

Richard Rae

sorry for being dumb but how do I use this plug in?

Kitty Hello

there is a ddd_export.p file. Simply copy it to AC3D\plugins\ folder.
Then restart AC3D. The console should print a friendly:
GLBasic .ddd/.ddw Export Plugin - Version 2.0 - by Gernot Frisch

Then select your object (or nothing for whole model) and select "File/Export/GLBasic .ddd/.ddw"

Richard Rae

Thanks Gernot.Works perfect now.

Kitty Hello