GLBasic vs Monkey post

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spacefractal

I have not checked Monkey yet, but I do think its easier to port to mobile from code that is in blitzmax. I have some games that use that (which is not meant to been mobile).

I brought GlBasic when its was only basic that could port to iOS and later to Android (which was still in Beta).

Howover What I does after Greedy Mosue I dont now, but GLBASIC work very nice and its does its job done.

All major missing for me is really possible to call java using inline for Android.
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