approximative release date for v11

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belial

Hi,
  I'm working on a commercial project and I need to create some development tools. I'd like to know if I wait for v11 or if i should use ddgui. An approximative release date would help me in my decision.

Thanks!

Kitty Hello

Hard question. Want an preview?

belial

I've already seen the first preview. Is there a new one? I've tried to have more information on the german forum but my german is as good as your enochian i guess. =) I would really like to beta test it if possible =). I need to create a molecular volumic paint for a commercial project.

bigsofty

I must admit, I stopped my crummy game support util GUI when I saw the one that was about to come out...  :whistle:

It will be nice to get our hands on this new one.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

belial

hehehe I like the citation bigsofty

bigsofty

Thank you, he was a great guy, mad as a hatter though!  :P
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

belial

to me, mad as a hater is a compliment =)

okee

I'd also like to know, i have to create an editor for my adventure game, for loading scenes placing items
within the scene and editing properties etc was intending on using Purebasic but figured i'd wait for v 11
as it would be easier to do both the game and editor in the same language.
Android: Samsung Galaxy S2 -  ZTE Blade (Orange San Francisco) - Ainol Novo 7 Aurora 2
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belial

Sadly I cant wait too long. So I think purebasic it is.

Ian Price

QuoteSadly I cant wait too long. So I think purebasic it is.
Development tools don't need DDGUI or even a built in GUI. You can do everything that you need in GLBasic. However, if you think that PureBasic will get the job done easier and quicker then go for it.
I came. I saw. I played.

belial

Hi Ian,
  same Ian from darkbasic right? My interface will be quite complex so I sadly really need a complex GUI.

mentalthink

Well, make a complex UI, I think not it´s too much complex whit GLBasic, I make always my UI´s, and well works fine for me... yes it´s a lot of work somtimes... but the good thing it´s the apareance, I don´t like too much the windows and Qt aspect buttons...

But I think the new release don´t make us wait too much...

Ian Price

Quote from: belial on 2012-Mar-29
Hi Ian,
  same Ian from darkbasic right? My interface will be quite complex so I sadly really need a complex GUI.
While I had DarkBasic I never used it much or participated in the forums, so no, different Ian.

A complex GUI is no problem if you think outside of the box.

Have a look at these two GUI driven pieces -

MaxANSI - http://www.iprice.remakes.org/my_stuff/MaxANSI.rar
MaxMapper- http://www.iprice.remakes.org/my_stuff/MaxMapper.rar

I did those completely in code (with sprites for icons) and are pretty complex in what they offer, with very little work actually required to create the look or feel of a true GUI. There is no true GUI framework involved in either.

I came. I saw. I played.

TI-994A

#13
This may be off-topic, but please allow me to do some justice to the language that I love; sparked by bigsofty's signature caption, which read:

Quote from: Edsger DijkstraIt is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration.  (WikiQuote)

Besides its limitations, Dijkstra felt that BASIC was an over-simplified programming language that hid too much of the underlying mechanics from the programmer, depriving him of a proper software science education. In fair context, this was in response to the lack of a programming curriculum in the U.S. back then, when a high school BASIC course was considered computer education.

Quote from: Edsger DijkstraFrom this country the bad news is that at one of its great Universities a specially created Vice President of Educational Computing has decided that all their undergraduates should have enough computing power at their disposal but that this required only equipment and no further education "since our kids already know how to program when they leave high school."  (The University of Texas)

I agree with Dijkstra on the first part; BASIC was too limited and it did hide the intricacies of memory and process handling. But I would have to disagree that good programming styles are beyond BASIC programmers. Personally, my BASIC start helped me appreciate lower-level programming even more; and without its imperative foundation, I'd find it difficult to understand structured, procedural, and object-oriented models.

Today's development platforms are even worse, as Dijkstra clearly agreed. A student of object oriented programming is handed the keys to the processor through objects and controls, and doesn't have a clue what's going on. The new breed would not go far.

Quote from: Edsger DijkstraObject-oriented programming is an exceptionally bad idea which could only have originated in California.  (WikiQuote)
Texas Instruments TI-99/4A Home Computer: the first home computer with a 16bit processor, crammed into an 8bit architecture. Great hardware - Poor design - Wonderful BASIC engine. And it could talk too!

Minion

Have just been playing with a beta of V11 .... and by the looks of it, what I can tell theres a huge speed increase in it. Ive been doing a lot a math and string handling in one of my programs, and it would look like its running twice as fast ;) Ive got a job calculating speeds, and in version 10 it takes 131 10,000ths of a second, where as in the V11 it only takes 71 ;)