questions about GL basic

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jikito

A friend of mine an myself are both artists, and would what you could say fingers up noses , knowing little to squat about game programming.

recently we have been wanting the challenge to applying our artwork into gaming:

I have watched the demo of the famous bruce lee (( visious ninja indeed, very funny there))..

and i am curious as to what the workflow and learning curve would be like for 2 complete idiots to attemt to do a simple isometric rpg in glbasic.

I have looked at blitzbasic, darkbasic, 3dgamestudio and was wondering how glbasic compares. what are the advantages, and what is the support level like for newcommers?

I know, I know, being two idiots we could possibly just run out and spend out life savings (( wich consists of 2 raisens and 1 coffee been on artist income)) for some drag and drop engine, but where would be fun be in that?

also how well would Gl basic work with 3rd party software such as world creator, and animated sprite templates like the ones used with sprite forge or renier spite collection.?.. i did a search on the forums, and it seemed to load bmps 1-48 for a single idle animation that is 6x8 appeared to be a bit rough.

bigsofty

Sprite animation loader...

Slayers little function...

http://www.glbasic.com/forum/viewtopic.php?id=731

...solves this...

Code (glbasic) Select
player1= loadimage("tile.bmp",32,32,18)Will load in 18 sprite frames, 32x32, from the sprite map "tile.bmp"... in one command.

GLBasic is fast, simple to learn and cross platform (unlike all those other Basics you mentioned)

Inline "C" and access to the internal rendering pipepline makes it great if you feel like getting really technical BUT if you dont, the current command set is simple and powerful enough to create ANY type of game... an ISO RPG should be no problem at all. I would not worry about starting one in GLBasic.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

D2O

Oops, i have little Bug.

I have forget this, FILLRECT 0,0,l_tilex,l_tiley,RGB(255,0,128).

Its fixit. :)
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Lazarus

Or you could find a programmer and work with him... ;)

jikito

last time I tried to find a programmer the experience was horrible:

after dopping money for the torque game engine, money for the mmo kit, and a series of tools that a programmer supposedly needs....he was bragging about hacking prairie dogs game code and how we could use it in our project, as well as the models.

"when i replied" its naughty to steal code like that and ill make my own models thank you... I was left with torque and all its blessings and no ability and no hope of ever using it.

its ok, the art pipline was stinky to deal with anyways, was like having a root canal just to import a damn chair into the engine.

We have considered a Will trade art for code, but not sure how many would be into that.

bigsofty

"We have considered a Will trade art for code, but not sure how many would be into that."

Id be interested, do you have some samples of your work?
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

jikito

im not pro or anything but most of my stuff is 3d, I think i have a few screen shots around, I am just now getting into sprites and animations..as of 3 days ago...i can post a few a vid of my first animations... problem is they were done in 200x200 and photobucket blew them up to distortion.. but ill post some links. most of the work i do as a partner with another artist.






















Schranz0r

looking damm nice !

Very good work .
I <3 DGArray's :D

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Kitty Hello

looking really good! Try to do something with it. GLBasic is pretty easy to learn. If you've got a problem, come here. Anwers will come usually within a few hours.

bigsofty

Yep, very good animation too... I'm looking for 2D GFX though.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

jikito

the animations are in 2d graphics they are my first.. well basically they are sprites i was practicing with to make an rpg in 2d