GP2X problem

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Gary

ah good, it was not me being stupid :)

I guess the solution is to roll back to a previous build for now then

Kitty Hello

1024 * 768 * 2 (bytes/pixel) / (1024*1024) = 1.5MB.

I have no idea why it's not working on GP2X. It's the exact same code.

Could it work with a smaller screen?

Ian Price

I tried with a screen of 640x480 on GP2x. Same result :(
I came. I saw. I played.

Kitty Hello

oh great. Debugging for GP2X has always been fun :/

Gary

Kitty

If there is anything I can do to help just give me a shout. As I said its not anything vital at the moment as the main platforms are PC and probably iPhone but just thought it was easier for testing on a handheld device to compile for gp2x even though it seems a lot slower