Graphic file appending

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MrTAToad

Does anyone have a program that will combine multiple graphics files into one ?

If not, I'll have to write one :)

Ian Price

Is "shoebox" not secure enough for you?
I came. I saw. I played.

BdR

What do you mean by combining "multiple graphics files into one" ? Don't you mean a normal normal sprite-sheet you can load with the LOADANIM command?

Ian Price

A spritesheet is only good in LOADANIM if the sprites are all the same size - I presume MRTatoad wants just one file that has multiple sprites of varying sizes.
I came. I saw. I played.

Marmor

create a sprite/texture atlas  and have fun

MrTAToad

QuoteIs "shoebox" not secure enough for you?
Oh yes, but as previously posted, there appears to be a bit of a problem with it on Linux....

QuoteWhat do you mean by combining "multiple graphics files into one" ? Don't you mean a normal normal sprite-sheet you can load with the LOADANIM command?
Thats right - but they are all seperate PNG files at the moment

Slydog

#6
A quick Google search came up with these (never tried any myself):

http://imagemagick.org/script/index.php
It has a command line interface, and can do what you need, such as:
http://www.imagemagick.org/Usage/layers/#append

Here's a forum post asking the same question, see post #9 for the ImageMagick command he used:
http://www.gamedev.net/topic/333285-sprite-sheet-creator/

[Edit]
Or try these:
http://spritesheetpacker.codeplex.com/
http://www.crappycoding.com/2009/08/sprite-sheet-creator/
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

MrTAToad

#7
Its a shape the last one didn't work (just crashed at startup), so I'm using the spritesheetpacker on.  Will have to store the coordinates inside my type  unforunately, but there we go :)

Actually, I'll try GraphicsScale first...

That seems to have sorted my little Linux problem out :)