LimitFPS on iPhone?

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ampos

I am making my game, and set LIMITFPS 60.

Now I have tested on iPaq, and it shows slow. It runs at the same speed as in PC if I set LIMITFPS 30.

What is the max fps on iPhone? 30 also?

Should I set LIMITFPS 30 to all versions?

mentalthink

HI Ampos, I think is a bug of Glbasic on Ipad, I read in somewhere in the forum, what the same application runs more slowly on ipad tahn others platfforms.

Kind Regards,
Ivan J.

Kitty Hello

No bug!!!
It's just that you have a higher fill rate and the iPad EGL driver is slower.
Just print the FPS and do nothing else except a showscreen and you will see that you get 60 FPS.

ampos

LOL

I said "iPaq", not iPad  =D The iPaq was the PDAs of HP.

I was asking if I should set my game to 30 fps so it be equal in all plataforms, or set to 60 on capable units, or stick to 30 as iphone has a 30fps limit rate, or stick to 30 as I never will get 60fps but on PC,...

Kitty Hello

iPaq - the old Windows CE devices?
They might be a tad weak. I use 30 fPS for most games, but 60 "can" be done for simple stuff on my Acer, which is about a 7 years old.
320x240, though. If you have a bigger screen, it might be slower.

ampos

Yes, but mine has Win 6.x

I think I will stick to 30 fps, at least I will get constant fps on most devices...

MrTAToad

Why not use LIMITFPS -1 ?

ampos

Didnt know about this -1

Quote*  A fps value of -1 uses a frame rate of  500

I dont get it.

MrTAToad

It sets the frame rate limit to probably the maximum rate any machine can handle

ampos

mm.... if you dont want to set a fpslimit, wouldnt it be easiest just no place any limitfps command at all?

:-[

Ian Price

#10
Quotemm.... if you dont want to set a fpslimit, wouldnt it be easiest just no place any limitfps command at all?
No. GLBasic automatically uses a set FPS limit (60FPS).
I came. I saw. I played.

MrTAToad

It can be changed in Project Options though