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Gloomberg

Code (glbasic) Select
*** Configuration: WIN32 ***
precompiling...

GPC - GLBasic Precompiler V.2006.082 - 2D, WIN32
compiling...
..\..\..\GLBasic\Projects\RO\RO.gbas (29 KB)
"..\..\..\GLBasic\Projects\RO\RO.gbas"(32) warning : propably unassigned variable : ct$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(33) warning : propably unassigned variable : ht$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(35) warning : propably unassigned variable : v$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(79) warning : propably unassigned variable : bs$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(80) warning : propably unassigned variable : chs$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(81) warning : propably unassigned variable : h1s$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(82) warning : propably unassigned variable : h2s$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(83) warning : propably unassigned variable : ws$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(84) warning : propably unassigned variable : shs$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(85) warning : propably unassigned variable : ls$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(86) warning : propably unassigned variable : hrs$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(138) warning : propably unassigned variable : var$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(155) warning : propably unassigned variable : var2$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(227) warning : propably unassigned variable : f2$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(339) warning : propably unassigned variable : intm
"..\..\..\GLBasic\Projects\RO\RO.gbas"(365) warning : propably unassigned variable : b1
"..\..\..\GLBasic\Projects\RO\RO.gbas"(365) warning : propably unassigned variable : b2
"..\..\..\GLBasic\Projects\RO\RO.gbas"(438) warning : propably unassigned variable : m1d
"..\..\..\GLBasic\Projects\RO\RO.gbas"(447) warning : propably unassigned variable : masm
"..\..\..\GLBasic\Projects\RO\RO.gbas"(523) warning : propably unassigned variable : atsm
"..\..\..\GLBasic\Projects\RO\RO.gbas"(555) warning : propably unassigned variable : atk
"..\..\..\GLBasic\Projects\RO\RO.gbas"(567) warning : propably unassigned variable : sk2
"..\..\..\GLBasic\Projects\RO\RO.gbas"(582) warning : propably unassigned variable : col20
"..\..\..\GLBasic\Projects\RO\RO.gbas"(591) warning : propably unassigned variable : col124
"..\..\..\GLBasic\Projects\RO\RO.gbas"(592) warning : propably unassigned variable : col121
"..\..\..\GLBasic\Projects\RO\RO.gbas"(593) warning : propably unassigned variable : col122
"..\..\..\GLBasic\Projects\RO\RO.gbas"(594) warning : propably unassigned variable : col123
"..\..\..\GLBasic\Projects\RO\RO.gbas"(607) warning : propably unassigned variable : m1z
"..\..\..\GLBasic\Projects\RO\RO.gbas"(684) warning : propably unassigned variable : col101
"..\..\..\GLBasic\Projects\RO\RO.gbas"(685) warning : propably unassigned variable : col111
"..\..\..\GLBasic\Projects\RO\RO.gbas"(686) warning : propably unassigned variable : col112
"..\..\..\GLBasic\Projects\RO\RO.gbas"(687) warning : propably unassigned variable : col113
"..\..\..\GLBasic\Projects\RO\RO.gbas"(688) warning : propably unassigned variable : col114
"..\..\..\GLBasic\Projects\RO\RO.gbas"(689) warning : propably unassigned variable : col115
"..\..\..\GLBasic\Projects\RO\RO.gbas"(690) warning : propably unassigned variable : col116
"..\..\..\GLBasic\Projects\RO\RO.gbas"(691) warning : propably unassigned variable : col117
"..\..\..\GLBasic\Projects\RO\RO.gbas"(692) warning : propably unassigned variable : col118
"..\..\..\GLBasic\Projects\RO\RO.gbas"(693) warning : propably unassigned variable : col119
"..\..\..\GLBasic\Projects\RO\RO.gbas"(694) warning : propably unassigned variable : col120
"..\..\..\GLBasic\Projects\RO\RO.gbas"(716) warning : propably unassigned variable : res$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(791) warning : propably unassigned variable : col30
"..\..\..\GLBasic\Projects\RO\RO.gbas"(828) warning : propably unassigned variable : casti$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(833) warning : propably unassigned variable : bsl
"..\..\..\GLBasic\Projects\RO\RO.gbas"(833) warning : propably unassigned variable : bse
"..\..\..\GLBasic\Projects\RO\RO.gbas"(834) warning : propably unassigned variable : enhl
"..\..\..\GLBasic\Projects\RO\RO.gbas"(834) warning : propably unassigned variable : enhe
"..\..\..\GLBasic\Projects\RO\RO.gbas"(835) warning : propably unassigned variable : bldl
"..\..\..\GLBasic\Projects\RO\RO.gbas"(835) warning : propably unassigned variable : blde
"..\..\..\GLBasic\Projects\RO\RO.gbas"(836) warning : propably unassigned variable : frl
"..\..\..\GLBasic\Projects\RO\RO.gbas"(836) warning : propably unassigned variable : fre
"..\..\..\GLBasic\Projects\RO\RO.gbas"(837) warning : propably unassigned variable : stl
"..\..\..\GLBasic\Projects\RO\RO.gbas"(837) warning : propably unassigned variable : ste
"..\..\..\GLBasic\Projects\RO\RO.gbas"(906) warning : propably unassigned variable : it$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(1008) warning : propably unassigned variable : vrem$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(1044) warning : propably unassigned variable : kar$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(1064) warning : propably unassigned variable : oit$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(1081) warning : propably unassigned variable : v3$
"..\..\..\GLBasic\Projects\RO\RO.gbas"(1160) warning : propably unassigned variable : fa1$
Wordcount:1936 commands

compile+link...
E:\GLBasic\Compiler\platform\gpc_temp.cpp: In function `int __GLBASIC__::__MainGameSub_()':
E:\GLBasic\Compiler\platform\gpc_temp.cpp:72: error: `mdlm' undeclared (first use this function)
E:\GLBasic\Compiler\platform\gpc_temp.cpp:72: error: (Each undeclared identifier is reported only once for each function it appears in.)
E:\GLBasic\Compiler\platform\gpc_temp.cpp:390: error: invalid initialization of reference of type 'DGInt&' from expression of type '__GLBASIC__::DGIntArray'
../../Include/glb.h:500: error: in passing argument 1 of `void __GLBASIC__::MOUSESTATE(DGInt&, DGInt&, DGInt&, DGInt&)'
E:\GLBasic\Compiler\platform\gpc_temp.cpp:777: error: ambiguous overload for 'operator>=' in '__GLBASIC__::mx >= 640'
E:\GLBasic\Compiler\platform\gpc_temp.cpp:777: note: candidates are: operator>=(DGInt, int)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(int, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(int, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(float, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(float, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(double, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(double, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, int)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, float)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, double)
E:\GLBasic\Compiler\platform\gpc_temp.cpp:782: error: ambiguous overload for 'operator<=' in '__GLBASIC__::mx <= 0'
E:\GLBasic\Compiler\platform\gpc_temp.cpp:782: note: candidates are: operator<=(DGInt, int)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(int, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(int, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(float, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(float, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(double, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(double, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, int)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, float)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, double)
E:\GLBasic\Compiler\platform\gpc_temp.cpp:787: error: ambiguous overload for 'operator>=' in '__GLBASIC__::my >= 480'
E:\GLBasic\Compiler\platform\gpc_temp.cpp:787: note: candidates are: operator>=(DGInt, int)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(int, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(int, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(float, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(float, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(double, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(double, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, __GLBASIC__::CGStr)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, const __GLBASIC__::DGStr&)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, int)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, float)
../../Include/glb.h:231: note:                 DGInt __GLBASIC__::operator>=(const __GLBASIC__::DGStr&, double)
E:\GLBasic\Compiler\platform\gpc_temp.cpp:792: error: ambiguous overload for 'operator<=' in '__GLBASIC__::my <= 0'
E:\GLBasic\Compiler\platform\gpc_temp.cpp:792: note: candidates are: operator<=(DGInt, int)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(int, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(int, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(float, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(float, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(double, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(double, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, __GLBASIC__::CGStr)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, const __GLBASIC__::DGStr&)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, int)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, float)
../../Include/glb.h:230: note:                 DGInt __GLBASIC__::operator<=(const __GLBASIC__::DGStr&, double)
E:\GLBasic\Compiler\platform\gpc_temp.cpp:1785: error: ambiguous overload for 'operator+' in '__GLBASIC__::mx + 5'
E:\GLBasic\Compiler\platform\gpc_temp.cpp:1785: note: candidates are: operator+(DGInt, int)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(int, __GLBASIC__::CGStr)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(int, const __GLBASIC__::DGStr&)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(float, __GLBASIC__::CGStr)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(float, const __GLBASIC__::DGStr&)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(double, __GLBASIC__::CGStr)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(double, const __GLBASIC__::DGStr&)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, __GLBASIC__::CGStr)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, const __GLBASIC__::DGStr&)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, int)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, float)
../../Include/glb.h:204: note:                 __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, double)
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Time: 1.1 sec
Build: 0 succeeded, 1 failed
This is a log of compilation of my game. Where are errors here?

And one more question.
Firstly I used the DINGs basic for my Game, but i just have downloaded a GLBasic. How can I convert DINGs code into GLBasic code? Simple text copying(ctrl+c then ctrl+v) shows me this error (error code  goes at the top of my message).

Kitty Hello

yuck!
Please send me an email - I'll mail to you, so you have my address.

Gloomberg

What do you want me to send you? Dings Code, ultimate GlBAsic code or this ErrorLog again?