Antialiasing(?) problem

Previous topic - Next topic

matchy


FutureCow


Moru

I'm usually having problem if I'm using pink transparency. Change your grafic to black background, use black as the transparency and the problem (usually) goes away :-)

I think it's due to the grafics trying to blend between the color of the pixels, not using the transparent but the color of it. Especially if you use too low resolution textures or zoom in too much on details. You see this in Halflife and similar generation games too if you look closely on sprites/billboards.

the pixels in the image:
(1)(1.5)(2)

Where: 1 = pink, 2 = black
1.5 = the average between the two pixels colors = half-pink :-)

I also think this is why the transparency color for fonts is black, gives less noticable troubles :-)