Everything OK in GLBASIC Land?

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bigsofty

Hi,

I hope you guys have been behaving yourselves! ;)

Ive been off for quite a while dealing with some illness.

After a quick look at the forum, it looks a little quiet, also there doesn't seem to be the usual flood of updates from Gernot? I hope everything is OK?

Well, I hope your all doin well otherwise. :)

Cheers,


Ian
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Moru

The english side seems to be a bit quiet at the moment :-)

Kitty Hello

No great updates. I've fixed a few minor bugs, but nothing that would justify an update so far. So, yes, it's quitet, but it might be a good sign, since GLBasic seems quite stable now.
The gp2x competition fixed a lot of hidden issues.

trucidare

After watching "Masters of Horror", my exam, my birthday / wedding of my best friends i will be back with new and more ideas :)
i hope you can wait till 14th july
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Ian Price

I'd love to say I've been too busy with GLBasic to post, but the truth is I've been too busy with everything but :(

I've got about a million ideas for games I'd like to be working on (including my underwater one), but I just haven't got the time. I bought an XBox 360 and six games a few weeks ago - I've only played one game properly so far (BioShock), and one I haven't even taken out of the shrink wrap yet (Halo 3).

Life: Designed to get in the way of having fun.
I came. I saw. I played.

bigsofty

Well its good to see your all alive and kicking any ways ;)
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

x-tra

only i make a little break from glb, because without an functionally entity system my game producing has stopped.

so i come back when its final.

PeeJay

I've been coding on and off, and have 3 games shortly to be released - Manic Miner (99% complete), GWAN (90% complete) and TriTangle (80% complete) - but life keeps getting in the way grrrrrrrr!
www.peejays-remakes.co.uk
For games, remakes, and GL Basic Tutorials
Artificial Intelligence is no match for Natural Stupidity

Hb!

Well, I've been learning C++, thats why I hadn't come to spam the Forum  :whistle: anyway I won't say nonsense anymore... nor make spam ... I was finally able to develop patience on myself ... which means that I wont ask questions with obvious answers. 

Hemlos

#9
Hiya softy,

Hope you get better soon!

Ive just got done with a utility tool for battleground europe: world war 2 online.
Its a Ranged distance finder using the ingame coordinate system.
Pretty tricky because CRS developed that game with 2 separate distance ratios for North Latitude and East longitude! They made it hard to build this tool, to say the least.
It uses the pythagorean theorm, and the 2 distance ratios, and puts it all together.
I supposed they were trying to divert people from creating tools like this.
But where theres a will theres a way ;)
BTW, battleground users casually browsing this site: Ive been keeping this tool private for my friends and me, and off public download sites.

Heres a screeny here:


[attachment deleted by admin]
Bing ChatGpt is pretty smart :O

Kuron

Hope you are better now, Softy.

Been away for a while myself, too busy developing for my HYDRA =D  I am glad to see GLBasic has been progressing  :good:

bigsofty

Thanks guys, good to see so many old faces(and some new ;)), getting treatement now which is working great.

I'll soon be back full time to anoy Gernot with my nooby questions! :P
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)