I have Kaspersky 2011: works fine for me -- however it blocks blitzmax compilation haha.
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Show posts MenuQuote from: Ruidesco on 2011-Oct-23
Types can contain both variables and functions, so apart from not having property/method scopes and constructor/destructor you can treat types as mini-objects.
Quote from: Ian Price on 2011-Oct-23
WelcomeQuotecould I literally code a complex game once and run it on iPhone (provided I add the right resolution and touch screen controls)?Yes and a variety of other platforms too
You can use inline commands to access C++ code. However, I'm not sure of the limitations and from what I understand the speed difference for many of GLB's features compared with C++ is so miniscule as to make using mainly C++ pointless - you might as well do as much as you can with GLBasic, which is quicker and easier to code with. Although I haven't coded in C++ for many, many years now, so don't necessarily take my word for it.