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Messages - AndreasLoew

#1
I have no problems with competition - I just know how much time it is to keep the tool working and to enhance it.... When I started there was nothing similar - but I would have been glad paying some bucks for it instead of developing it all myself... meanwhile things changed but the support and development effort even grew leaving nearly no time for other projects.
#2
@skn:

Things my TexturePacker 2.x already has from your list:

  • Texture packing
  • whitespace removal
  • auto bleeding
  • auto sync original image files
  • cross platform (mac, windows, linux)

Additional things:

  • Image optimization
  • Color reduction with dithering
  • Upscaling modes
  • Command line mode
  • Flash import (currently windows, mac only with 32bit flash

Things I am working on for the 3.0.0 update:

I don't want to stop you with your project - the only question is if the effort is worth working on it. I spend quite a big time and meanwhile working nearly full time on my tools TP & PE.
#4
Nice ;-)

Which exporter did you use?
#5
Hi,

I have a tool called TexturePacker (http://www.texturepacker.com). It's a sprite atlas creator and image optimizer with a big load of features.
I would be happy to add an exporter for GLBasic.
If anybody is interested in helping me (since I am no GLBasic expert) I would give a free license as reward.

Please contact me at support <mail-symbol> code-and-web.de

Cheers
Andreas