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Messages - tormentor33

#1
@ paulsmith

:nw: THANK YOU! update from ide worked, I now get full screen with no problems, I never thought to update since I had the "latest" version, (or so I thought), now back to learning glbasic :happy:


oh! wouldn't it be a good idea to update the download page?  ;/
#2
that app says 9.0c is installed, I know the latest Nvidia driver is installed as well, still does it, could it have something to do with me trying out the demo version 1st?, that had  3d disabled iirc, maybe something is "stuck", some random flag or settings file for eg, I will try removing all instances of glbasic I can find, then reboot, then re-install, but not tonight, I will keep you informed, thanks.


last minute edit: it's odd they all work in windowed mode just fine, you would think the task of rendering 3d scenes in a system window would be MORE complex and prone to fail, O_O object creation example code runs at 120fps windowed.


edit edit: OpenGL must be there or windowed code would not work imo.
#3
@ Bigsofty

I know about the default resolution, but it still gives no joy, I get the same effect, and I want to be able to alter the resolution "on the fly" to help optimise performance for different PC's automatically. I have posted a picture of what your example code does on my screen when I run it, I have a fair bit of experience with programming, I just want something I can make up code quickly in without loads of low level work.

edit, this is a different effect to what my code gets, in mine you can't see the desktop at all, just the taskbar and a black screen in a fullscreen window with a blank ide window frame inside it, will add my codes image if possible (might not screenshot) and code

@spacefractal

the version of directx I have is 11, they are supposed to be backwards compatible are they not?, I tried downloading 9.0c and running the installer, but it completes so fast I think it doesn't actually install anything, just goes "oh! he has 11, no need to bother" 
#4
Ok!, so I bought the full version of GLBasic, but even though I have plenty of experience with B.A.S.I.C dialects in the past (blitz, dark, ...down to Amos, Spectrum etc), I can't seem to get a full screen program to work, according to the help file all I need to do is "setscreen 1920,1080,1", (I added this to the start of the object creation example code as the first line), but what happens when I run it is I get a black screen with the windows taskbar across the bottom and two empty glbasic windows over the black area, no visible code running, if I rem out the line I added it works windowed fine, tried different resolutions as listed in settings (1024x768 for eg), and it does a similar thing but at low resolution and at the wrong aspect ratio for my display (black borders at the sides)

tutorials and help files all just seem to use this one line to set display mode, am I missing something?

system specs

intel I7 quad core 3.5ghz
16 gig ram
320 gig ssd(boot) and 2TB hd
Nvidia GeForce gtx970
running on sharp 40" tv on hdmi port as display
Windows7 home 64bit

maybe someone could hack some quick high res example code that works for me to try, I suspect it's a system thing or I misunderstood Glbasics intended use and it's just aimed at low res display for phones etc, also compile targets available are just windows32 and windows dll, where are the other targets (eg Android or Linux), shouldn't there be a windows64 option?