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Messages - shawn

#1
It's been a while since I've coded anything, life got in the way etc. I thought I should probably finish this game up. I've added instructions, high scores, my own music, title screen with buttons and some other stuff. Hopefully it all works.

Let me know what you think!

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#2
Thanks for the comments! Yeah, all gfx and sfx were made by me but the music is an old MOD from 96 that I pinched for the test version. Hopefully I can make something halfway decent in that PxTone program to use for the final version.

I'm thinking of adding a small tutorial level to show people the controls and stuff accessed by pressing T on the title screen. I also want to add a high score table.

I never thought about the mouse in windowed mode so thanks for pointing it out!

:D
#3
Yep, PC with windows 7.

Just comment out the shoebox stuff and it works, but with shoebox it does as I described.

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#4
I have this strange problem, blendscreen works fine if I don't use a shoebox file but if I put all the assets in media.sbx it fades the image in and then goes completely black once it has finished blending. Am I doing something wrong?
#5
Well, I've been busy learning GLBasic for the last month or so and I decided to make an arcade shooter. Spent many late nights playing around coding this and it has been great fun. Not quite finished yet but I thought I should probably get some feedback before I spend time polishing it and making it complete.

Remember this is my first game and I only started to learn programming games a few weeks ago so don't expect too much!

The basic idea is that you are a Galactic Bird protecting a planet from aliens that want to extract resources from it.

QuoteStop the ships from landing on the planet. You can either shoot them or use your bump shield to smash them.

If you let an enemy ship pass the bottom of the screen you will lose points.

Each enemy you destroy will add to your bump shield (meter is to right of bird) which you can use to smash into enemies and destroy them. Use your bump shield in the atmosphere at the bottom of the screen to score more points. Bump enough enemies in this zone and you will get to use a special bomb.

Bumping into enemies without the shield engaged will decrease your health and bump shield.

From level 5 onwards a small helper bird will float by the top of the screen and release energy balls at random. It will also release an energy ball each time you shoot it. Collect these to replenish your health, collect more than 3 for another special bonus.

Every 5 levels the difficulty is raised, difficulty is indicated by the enemy ships colour.

Green = Easy - enemies are slow and take one shot.
Orange = Normal - enemies are faster and take two shots.
Purple = Hard - enemies are fast and take three shots.
Red = Extreme - enemies are very fast and take four shots.

Once you get to the Extreme difficulty it's just a case of seeing how long you can last. Surviving and getting a high score will depend on your tactics.

Arrow keys to move, A is shoot and S is bump shield.

That was strange to explain but hopefully you will get it if you have a go. I hope I haven't messed anything up here.

Please check it out if you get the chance and let me know what you think!

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#6
This program is great, thanks! I loaded it up to see what it was all about and before I knew it 4am had passed. The manual is really good too.

I've been looking around for pxtone related stuff:

http://www.geocities.jp/pepo4649/  - there is a good pack of samples/voices on this website, go to music on the menu.

http://pistonsource.iiichan.net/ - "PiSTON SOURCE is a netlabel that releases music made with Piston Collage (or PxTone for short), a chiptune/lo-tech music editing program for Windows. Its purpose is to show off the ways in which this little program can be abused". Some of this stuff is pretty out there. My favourite release is PS028 - Candlelight by John Baken. Track 2 is brilliant.

http://pxtone.haru.gs/english/index.html - "This website is for the exhibition of music made with "Pxtone Collage".
You can contribute your music and instrument and listen to music from many other composers." They also have a few instrument packs if you click on the support link at the top.

Great stuff!
#7
Thank you matchy, got the movement working like a treat!  =D

#8
Hello, I have my first couple of questions. Hopefully they aren't too stupid.

Lets say I have a sprite moving from left to right, how can I get it to go in a wavy pattern rather than just straight? I just want a slight movement up and down, nothing drastic.

The other question is about mouse input. I want to have a ship controlled by the mouse but I want to limit the speed so that every mouse is the same, as well as the same speed as keyboard controls. I'm sure I have seen it on the forums somewhere but I can't find it now.
#9
Hey, have a look at my very immature (in more ways than one) pong game attatched to this post. It's called "What's that Pong?". I've been doing the pong tutorial in MrTAToads book.

Having fun so far....

To be honest it's a bit surreal that I have actually made a game, considering I have been wanting to do it my whole life. I would be lying if I said I fully understood the code though.


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#10
Thanks for all the advice and welcomes everyone! I'll try to take it all on board.

Now on with learning, i've got a lot to get through.

=D
#11
Hello everyone, I am new to programming (at 28 i left it a bit late). I have dabbled with a few languages before in my time the first of which was STOS on my atari st although I was about 8 and didn't have a clue what it was all about. I also made a small text adventure in qbasic in my teens (small as in about 5 rooms) and recently went through a hangman tutorial for python. Other than that I am totally new to this.

While doing the python tutorial I looked into languages dedicated to games and that is how I found GLBasic. I looked at all the other BASIC languages but GLBasics multi platform stuff is a HUGE bonus. I'm pretty excited about learning all this and want to do it the right way straight out of the gate so if anyone would like to offer me advice about learning the language and developing good habits then I would really appreciate you letting me know!

My current plan of action is to work my way through all the tutorials I can find and then make a few simple arcade games like pong, space invaders, frogger and breakout etc before moving on and making my first games.

So, if there is anything you wish you practiced or knew from the start, or if there is any advice at all that you think I would find useful don't be shy and tell me!

By the way, I noticed that the forum has already had 822 new members this year which is insane. Well done!