Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - JonVelop

#1
question-platforms:
Is there IOS for GLB v12?
Why there are not IOS v14 for GLB?
#2
Thanks for the info
#3
I tried to make button.
My question:
The button are functions,
But I can only press individually battons.
How can I press several buttons at once?
#4
I mean this:
Example: in a APK but so all the data is packaged in the APK That goes with a EXE or there are additional programs?
#5
Hello,
I wanted to ask you can not delete the .app folder in Windows?
Create all the data in an .exe pack? :whistle:
#6
(yes but I do not mean that. I'm stupid)

To Save-Demo:

The is really good.

My problem is but I have everything in multiple tabs in my project and not all on one side.

How to do that best?
I own the TAP: Player, Map, Menu.

Every time I try:

error: invalid initialization of reference of type 'DGNat&' from expression of type 'DGInt'
#7
Sorry, your demo I've never played
but I want to learn the yes and not copy you can perhaps explain in your demo?

Please :)
#8
Yes, but I would just like when the player stops in Level 6 and the game is closed that can start when it starts again in level 6 again.

Villeicht also you can call it in the menu.

The Level Change:

----------------------------------------
IF Map.Tile (self.X + self.Width / 2, self.Y + self.Height / 2) = 2
IF Nexxt $ = "Map2.txt"
ELSEIF Nexxt $ = "Map2.map"
ELSE
Map.Init (Map.Nexxt $)
ENDIF
ENDIF
----------------------------------------

And if in the level should be able to play at the next start on.
How do I build it and how can I retrieve? (CONSTANT?)
#9
I try to speak better.

an example is Sonic The Hedgehog and Super Mario.

I try a Platformer or Jump 'n' Run.

As is to be saved at the beginning level.
#10
but it shall not be stored but only when changing the position to the next level. This can be only at the beginning level starts when you continue and I would not push the while but that is automatically saved.

At level Change  // Go to the next level
but should be automatically saved only at the starting point.

I hope you can help me :)
#11
I try the level yu save where it just is not the player's special position but the level where it is appreciated if you change the level should therefore be saved from a map to the next so that you would load the save point in the menu can.


I would also like to make the game for mobile.  ;)
#12
I did not see may also what I want.

Seeking a save point. if you verwendent a function which is automatically stored in the program so that one with a butten or what else can load the save point.
Seeking but what what stores over a longer period
not pc shutdown, savepoint deleted
#13
Have you a tutorial?
how do you mean?

I mean if you do what is saved from there. O_O
#14
I mean a checkpoint when you put a certain ranges has or what is stored and made you as you can go when you reboot.
So I think what would be the best way?
#15
Hello there,
I once read in the forum about Save [...] and more.
Now I no longer find the time, however, and want a topic about Save
do how to do best, is like the easiest.
Someone knows what?