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Messages - Mike_g

#1
Quote from: spacefractal on 2013-Nov-01
that will clear the buffer, which he is not intesered in. but you should draw your fractals to a offbuffer and then draw that buffer to the onscreen as sprite. Its property the best way.

This is working well on all platforms - thank you!

         - Mike -
#2
Quote from: kanonet on 2013-Oct-31
CLEARSCREEN -1 might be what you need.

This works fine for Windows, but when I compile to MacosX or Android and run the app only crap and flickering  is displayed on the screen.

Is there another way to do this, working on all platforms (especially Android)

           - Mike -
#3
Is it possible NOT to draw to the back puffer but directly to the shown screen?
I wrote a simple fractal program and I want that the user can watch the fractal being drawed.

Thanks in advance for your help!

      - Mike -