Any updates on implementing in-app purchase functionality for GLBasic? I too am keen on this because this is fast becoming the mobile industry standard. That's why I've been looking more and more into Corona lately because of this functionality.
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Quote from: kanonet on 2013-Jun-10
Its very easy to implement this on your own, at least as long as grabsprite or usescreen are working.

If you design for a core game size of 320 x 240, and need to scale up for much higher resolution screens (e.g., tablets), won't the game look chunky? Why not design for 1280 x 720 (20.8% of the Android phones, according to your table), and then scale down if necessary?
QuoteThere are snipets for this all around, but they are currently quite hard for me to understand.
Perhaps someone will explain these concepts clearly to the newbie programmers here like me!
The difference is that Corona was specifically designed for mobile programming I guess.
