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Messages - Matthew

#1
Hey Ocean,

Is this what you were after? Only Promal references I could find:
http://www.lyonlabs.org/commodore/onrequest/collections.html#promal
#2
It's probably woth reading through the Unity thread about this.

http://forum.unity3d.com/viewtopic.php?t=48795

I believe GLBasic and Unity are in the same boat and both communities are asking the same questions. The general consensus is this is to shut Adobe out because it is using an intermediate layer to run Flash apps, where as Unity and GLBasic both compile out to an actual iPhone app.

So basically, GLBasic is most probably going to be fine. And if it isn't then neither is the massive Unity community.
#3
I actually uninstalled the SDK, then reinstalled, so that would have got around the issue. I'm going to leave it for now as I'd rather it work and I can continue doing the tutorials. But hopefully this can be fixed so the update works without having to go searching for missing fonts.
#4
I forgot to mention, the reinstalled version is the older 7.203
#5
Hi GLBasic community. I started trying out the demo version og GLBasic today. The version that downloaded was 7.203 and I started working through the tutorials. Then I decided to do a manual update and was surprised to find a new version pulled down (7.301).

The only problem was, after the update, no text would render in my apps. I tried a PC reboot, but still nothing. So I uninstalled the demo, reinstalled it, and text is back. Is that a problem with the latest version, or a common occurrence?

Thanks for any feedback,

Matthew